PrismLauncher/launcher/minecraft/auth/flows/Parsers.h
Petr Mrázek 475d949a1e GH-4217 Add support for GamePass accounts and MC profile setup
- We now use the new endpoint for loggiong in via XBox tokens (/launcher/login)
- We now check game entitlements instead of only relying on MC profile presence
- Accounts can now be added even when they do not have a profile
- The launcher will guide you through selecting a Minecraft name if you don't have one yet
2021-11-10 03:02:51 +01:00

20 lines
733 B
C++

#pragma once
#include "minecraft/auth/AccountData.h"
namespace Parsers
{
bool getDateTime(QJsonValue value, QDateTime & out);
bool getString(QJsonValue value, QString & out);
bool getNumber(QJsonValue value, double & out);
bool getNumber(QJsonValue value, int64_t & out);
bool getBool(QJsonValue value, bool & out);
bool parseXTokenResponse(QByteArray &data, Katabasis::Token &output, const char * name);
bool parseMojangResponse(QByteArray &data, Katabasis::Token &output);
bool parseMinecraftProfile(QByteArray &data, MinecraftProfile &output);
bool parseMinecraftEntitlements(QByteArray &data, MinecraftEntitlement &output);
bool parseRolloutResponse(QByteArray &data, bool& result);
}