PrismLauncher/api/logic/minecraft/legacy/LegacyMigrationTask.cpp
2017-09-20 23:38:31 +02:00

52 lines
1.6 KiB
C++

#include "LegacyMigrationTask.h"
#include "BaseInstanceProvider.h"
#include "settings/INISettingsObject.h"
#include "FileSystem.h"
#include "NullInstance.h"
#include "pathmatcher/RegexpMatcher.h"
#include <QtConcurrentRun>
LegacyMigrationTask::LegacyMigrationTask(SettingsObjectPtr settings, const QString & stagingPath, InstancePtr origInstance)
{
m_globalSettings = settings;
m_stagingPath = stagingPath;
m_origInstance = origInstance;
}
void LegacyMigrationTask::executeTask()
{
setStatus(tr("Copying instance %1").arg(m_origInstance->name()));
FS::copy folderCopy(m_origInstance->instanceRoot(), m_stagingPath);
folderCopy.followSymlinks(true);
m_copyFuture = QtConcurrent::run(QThreadPool::globalInstance(), folderCopy);
connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::finished, this, &LegacyMigrationTask::copyFinished);
connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::canceled, this, &LegacyMigrationTask::copyAborted);
m_copyFutureWatcher.setFuture(m_copyFuture);
}
void LegacyMigrationTask::copyFinished()
{
auto successful = m_copyFuture.result();
if(!successful)
{
emitFailed(tr("Instance folder copy failed."));
return;
}
// FIXME: shouldn't this be able to report errors?
auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
instanceSettings->registerSetting("InstanceType", "Legacy");
InstancePtr inst(new NullInstance(m_globalSettings, instanceSettings, m_stagingPath));
inst->setName(tr("%1 (Migrated)").arg(m_origInstance->name()));
emitSucceeded();
}
void LegacyMigrationTask::copyAborted()
{
emitFailed(tr("Instance folder copy has been aborted."));
return;
}