2023-08-12 16:01:19 +02:00

92 lines
3.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2023 Tayou <tayou@gmx.net>
* Copyright (C) 2023 TheLastRar <TheLastRar@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QAbstractListModel>
#include <QString>
#include <map>
#include "GameOptionsSchema.h"
struct GameOptionChildItem {
QString value;
int parentRow;
};
struct GameOptionItem {
QString key;
bool boolValue;
int intValue;
float floatValue;
QString value;
OptionType type;
std::shared_ptr<GameOption> knownOption;
QList<GameOptionChildItem> children;
};
class GameOptions : public QAbstractItemModel {
Q_OBJECT
public:
enum class Column { Key, Description, Value };
explicit GameOptions(const QString& path);
virtual ~GameOptions() = default;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent) const override;
Qt::ItemFlags flags(const QModelIndex& index) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& index) const override;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
bool isLoaded() const;
bool reload();
bool save();
std::vector<GameOptionItem>* getContents(){ return &contents; };
private:
std::vector<GameOptionItem> contents;
bool loaded = false;
QString path;
int version = 0;
QMap<QString, std::shared_ptr<GameOption>>* knownOptions{};
QList<std::shared_ptr<KeyBindData>>* keybindingOptions{};
};