92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2023 Tayou <tayou@gmx.net>
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* Copyright (C) 2023 TheLastRar <TheLastRar@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This file incorporates work covered by the following copyright and
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* permission notice:
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*
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* Copyright 2013-2021 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QAbstractListModel>
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#include <QString>
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#include <map>
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#include "GameOptionsSchema.h"
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struct GameOptionChildItem {
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QString value;
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int parentRow;
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};
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struct GameOptionItem {
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QString key;
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bool boolValue;
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int intValue;
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float floatValue;
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QString value;
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OptionType type;
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std::shared_ptr<GameOption> knownOption;
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QList<GameOptionChildItem> children;
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};
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class GameOptions : public QAbstractItemModel {
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Q_OBJECT
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public:
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enum class Column { Key, Description, Value };
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explicit GameOptions(const QString& path);
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virtual ~GameOptions() = default;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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int columnCount(const QModelIndex& parent) const override;
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Qt::ItemFlags flags(const QModelIndex& index) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex& index) const override;
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bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole) override;
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bool isLoaded() const;
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bool reload();
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bool save();
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std::vector<GameOptionItem>* getContents(){ return &contents; };
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private:
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std::vector<GameOptionItem> contents;
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bool loaded = false;
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QString path;
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int version = 0;
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QMap<QString, std::shared_ptr<GameOption>>* knownOptions{};
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QList<std::shared_ptr<KeyBindData>>* keybindingOptions{};
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};
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