e7cf9932a9
No need to keep track of pointers left and right. A single one already gives enough headaches! Signed-off-by: flow <flowlnlnln@gmail.com>
39 lines
739 B
C++
39 lines
739 B
C++
#pragma once
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#include <QDebug>
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#include <QObject>
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#include "minecraft/mod/Mod.h"
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#include "minecraft/mod/ModDetails.h"
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#include "tasks/Task.h"
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class LocalModParseTask : public Task
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{
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Q_OBJECT
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public:
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struct Result {
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ModDetails details;
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};
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using ResultPtr = std::shared_ptr<Result>;
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ResultPtr result() const {
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return m_result;
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}
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LocalModParseTask(int token, ResourceType type, const QFileInfo & modFile);
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void executeTask() override;
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[[nodiscard]] int token() const { return m_token; }
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private:
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void processAsZip();
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void processAsFolder();
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void processAsLitemod();
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private:
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int m_token;
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ResourceType m_type;
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QFileInfo m_modFile;
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ResultPtr m_result;
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};
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