PrismLauncher/launcher/minecraft/auth/AuthRequest.h
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

71 lines
1.7 KiB
C++

#pragma once
#include <QObject>
#include <QNetworkRequest>
#include <QNetworkReply>
#include <QNetworkAccessManager>
#include <QUrl>
#include <QByteArray>
#include "katabasis/Reply.h"
/// Makes authentication requests.
class AuthRequest: public QObject {
Q_OBJECT
public:
explicit AuthRequest(QObject *parent = 0);
~AuthRequest();
public slots:
void get(const QNetworkRequest &req, int timeout = 60*1000);
void post(const QNetworkRequest &req, const QByteArray &data, int timeout = 60*1000);
signals:
/// Emitted when a request has been completed or failed.
void finished(QNetworkReply::NetworkError error, QByteArray data, QList<QNetworkReply::RawHeaderPair> headers);
/// Emitted when an upload has progressed.
void uploadProgress(qint64 bytesSent, qint64 bytesTotal);
protected slots:
/// Handle request finished.
void onRequestFinished();
/// Handle request error.
void onRequestError(QNetworkReply::NetworkError error);
/// Handle ssl errors.
void onSslErrors(QList<QSslError> errors);
/// Finish the request, emit finished() signal.
void finish();
/// Handle upload progress.
void onUploadProgress(qint64 uploaded, qint64 total);
public:
QNetworkReply::NetworkError error_;
int httpStatus_ = 0;
QString errorString_;
protected:
void setup(const QNetworkRequest &request, QNetworkAccessManager::Operation operation, const QByteArray &verb = QByteArray());
enum Status {
Idle, Requesting, ReRequesting
};
QNetworkRequest request_;
QByteArray data_;
QNetworkReply *reply_;
Status status_;
QNetworkAccessManager::Operation operation_;
QUrl url_;
Katabasis::ReplyList timedReplies_;
QTimer *timer_;
};