PrismLauncher/launcher/minecraft/auth/steps/XboxAuthorizationStep.h
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

35 lines
823 B
C++

#pragma once
#include <QObject>
#include "QObjectPtr.h"
#include "minecraft/auth/AuthStep.h"
class XboxAuthorizationStep : public AuthStep {
Q_OBJECT
public:
explicit XboxAuthorizationStep(AccountData *data, Katabasis::Token *token, QString relyingParty, QString authorizationKind);
virtual ~XboxAuthorizationStep() noexcept;
void perform() override;
void rehydrate() override;
QString describe() override;
private:
bool processSTSError(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
);
private slots:
void onRequestDone(QNetworkReply::NetworkError, QByteArray, QList<QNetworkReply::RawHeaderPair>);
private:
Katabasis::Token *m_token;
QString m_relyingParty;
QString m_authorizationKind;
};