PrismLauncher/launcher/ui/widgets/InfoFrame.cpp
flow dd9e30b24a
feat: add resource icon to InfoFrame
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:21 -03:00

262 lines
6.7 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QMessageBox>
#include "InfoFrame.h"
#include "ui_InfoFrame.h"
#include "ui/dialogs/CustomMessageBox.h"
InfoFrame::InfoFrame(QWidget *parent) :
QFrame(parent),
ui(new Ui::InfoFrame)
{
ui->setupUi(this);
ui->descriptionLabel->setHidden(true);
ui->nameLabel->setHidden(true);
updateHiddenState();
}
InfoFrame::~InfoFrame()
{
delete ui;
}
void InfoFrame::updateWithMod(Mod const& m)
{
if (m.type() == ResourceType::FOLDER)
{
clear();
return;
}
QString text = "";
QString name = "";
if (m.name().isEmpty())
name = m.internal_id();
else
name = m.name();
if (m.homeurl().isEmpty())
text = name;
else
text = "<a href=\"" + m.homeurl() + "\">" + name + "</a>";
if (!m.authors().isEmpty())
text += " by " + m.authors().join(", ");
setName(text);
if (m.description().isEmpty())
{
setDescription(QString());
}
else
{
setDescription(m.description());
}
setImage();
}
void InfoFrame::updateWithResource(const Resource& resource)
{
setName(resource.name());
setImage();
}
// https://www.sportskeeda.com/minecraft-wiki/color-codes
static const QMap<QChar, QString> s_value_to_color = {
{'0', "#000000"}, {'1', "#0000AA"}, {'2', "#00AA00"}, {'3', "#00AAAA"}, {'4', "#AA0000"},
{'5', "#AA00AA"}, {'6', "#FFAA00"}, {'7', "#AAAAAA"}, {'8', "#555555"}, {'9', "#5555FF"},
{'a', "#55FF55"}, {'b', "#55FFFF"}, {'c', "#FF5555"}, {'d', "#FF55FF"}, {'e', "#FFFF55"},
{'f', "#FFFFFF"}
};
void InfoFrame::updateWithResourcePack(const ResourcePack& resource_pack)
{
setName(resource_pack.name());
// We have to manually set the colors for use.
//
// A color is set using §x, with x = a hex number from 0 to f.
//
// We traverse the description and, when one of those is found, we create
// a span element with that color set.
//
// TODO: Make the same logic for font formatting too.
// TODO: Wrap links inside <a> tags
auto description = resource_pack.description();
QString description_parsed("<html>");
bool in_div = false;
auto desc_it = description.constBegin();
while (desc_it != description.constEnd()) {
if (*desc_it == u'§') {
if (in_div)
description_parsed += "</span>";
auto const& num = *(++desc_it);
description_parsed += QString("<span style=\"color: %1;\">").arg(s_value_to_color.constFind(num).value());
in_div = true;
desc_it++;
}
description_parsed += *desc_it;
desc_it++;
}
if (in_div)
description_parsed += "</span>";
description_parsed += "</html>";
description_parsed.replace("\n", "<br>");
setDescription(description_parsed);
setImage(resource_pack.image({64, 64}));
}
void InfoFrame::clear()
{
setName();
setDescription();
setImage();
}
void InfoFrame::updateHiddenState()
{
if(ui->descriptionLabel->isHidden() && ui->nameLabel->isHidden())
{
setHidden(true);
}
else
{
setHidden(false);
}
}
void InfoFrame::setName(QString text)
{
if(text.isEmpty())
{
ui->nameLabel->setHidden(true);
}
else
{
ui->nameLabel->setText(text);
ui->nameLabel->setHidden(false);
}
updateHiddenState();
}
void InfoFrame::setDescription(QString text)
{
if(text.isEmpty())
{
ui->descriptionLabel->setHidden(true);
updateHiddenState();
return;
}
else
{
ui->descriptionLabel->setHidden(false);
updateHiddenState();
}
ui->descriptionLabel->setToolTip("");
QString intermediatetext = text.trimmed();
bool prev(false);
QChar rem('\n');
QString finaltext;
finaltext.reserve(intermediatetext.size());
foreach(const QChar& c, intermediatetext)
{
if(c == rem && prev){
continue;
}
prev = c == rem;
finaltext += c;
}
QString labeltext;
labeltext.reserve(300);
if(finaltext.length() > 290)
{
ui->descriptionLabel->setOpenExternalLinks(false);
ui->descriptionLabel->setTextFormat(Qt::TextFormat::RichText);
m_description = text;
// This allows injecting HTML here.
labeltext.append("<html><body>" + finaltext.left(287) + "<a href=\"#mod_desc\">...</a></body></html>");
QObject::connect(ui->descriptionLabel, &QLabel::linkActivated, this, &InfoFrame::descriptionEllipsisHandler);
}
else
{
ui->descriptionLabel->setTextFormat(Qt::TextFormat::AutoText);
labeltext.append(finaltext);
}
ui->descriptionLabel->setText(labeltext);
}
void InfoFrame::setImage(QPixmap img)
{
if (img.isNull()) {
ui->iconLabel->setHidden(true);
} else {
ui->iconLabel->setHidden(false);
ui->iconLabel->setPixmap(img);
}
}
void InfoFrame::descriptionEllipsisHandler(QString link)
{
if(!m_current_box)
{
m_current_box = CustomMessageBox::selectable(this, "", m_description);
connect(m_current_box, &QMessageBox::finished, this, &InfoFrame::boxClosed);
m_current_box->show();
}
else
{
m_current_box->setText(m_description);
}
}
void InfoFrame::boxClosed(int result)
{
m_current_box = nullptr;
}