71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QObject>
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#include <QString>
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/**
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* Object that stores information about a certain Mojang account.
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*
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* Said information may include things such as that account's username, client token, and access
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* token if the user chose to stay logged in.
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*/
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class MojangAccount : public QObject
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{
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Q_OBJECT
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public:
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/**
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* Constructs a new MojangAccount with the given username.
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* The client token will be generated automatically and the access token will be blank.
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*/
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explicit MojangAccount(const QString& username, QObject* parent = 0);
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/**
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* Constructs a new MojangAccount with the given username, client token, and access token.
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*/
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explicit MojangAccount(const QString& username, const QString& clientToken, const QString& accessToken, QObject* parent = 0);
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/**
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* This MojangAccount's username. May be an email address if the account is migrated.
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*/
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QString username() const;
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/**
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* This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client.
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* This is unique for each MojangAccount.
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*/
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QString clientToken() const;
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/**
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* This MojangAccount's access token.
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* If the user has not chosen to stay logged in, this will be an empty string.
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*/
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QString accessToken() const;
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/**
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* Changes this MojangAccount's access token to the given value.
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*/
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QString setAccessToken(const QString& token);
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protected:
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QString m_username;
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QString m_clientToken;
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QString m_accessToken; // Blank if not logged in.
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};
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