PrismLauncher/launcher/ui/pages/modplatform/ShaderPackModel.cpp
flow 46c6cc2d2b
chore: add my copyright headers
.-.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-02-05 17:02:56 -03:00

47 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
//
// SPDX-License-Identifier: GPL-3.0-only
#include "ShaderPackModel.h"
#include <QMessageBox>
namespace ResourceDownload {
ShaderPackResourceModel::ShaderPackResourceModel(BaseInstance const& base_inst, ResourceAPI* api)
: ResourceModel(api), m_base_instance(base_inst){};
/******** Make data requests ********/
ResourceAPI::SearchArgs ShaderPackResourceModel::createSearchArguments()
{
auto sort = getCurrentSortingMethodByIndex();
return { ModPlatform::ResourceType::SHADER_PACK, m_next_search_offset, m_search_term, sort };
}
ResourceAPI::VersionSearchArgs ShaderPackResourceModel::createVersionsArguments(QModelIndex& entry)
{
auto& pack = m_packs[entry.row()];
return { pack };
}
ResourceAPI::ProjectInfoArgs ShaderPackResourceModel::createInfoArguments(QModelIndex& entry)
{
auto& pack = m_packs[entry.row()];
return { pack };
}
void ShaderPackResourceModel::searchWithTerm(const QString& term, unsigned int sort)
{
if (m_search_term == term && m_search_term.isNull() == term.isNull() && m_current_sort_index == sort) {
return;
}
setSearchTerm(term);
m_current_sort_index = sort;
refresh();
}
} // namespace ResourceDownload