PrismLauncher/launcher/ui/widgets/EnvironmentVariables.h
Trial97 12d567a9b8
made env vars behave like the rest of the settings
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2023-10-26 22:51:38 +03:00

44 lines
1.3 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QMap>
#include <QWidget>
namespace Ui {
class EnvironmentVariables;
}
class EnvironmentVariables : public QWidget {
Q_OBJECT
public:
explicit EnvironmentVariables(QWidget* state = nullptr);
~EnvironmentVariables() override;
void initialize(bool instance, bool override, const QMap<QString, QVariant>& value);
bool eventFilter(QObject* watched, QEvent* event) override;
void retranslate();
bool override() const;
QMap<QString, QVariant> value() const;
private:
Ui::EnvironmentVariables* ui;
};