PrismLauncher/logic/net/JobQueue.h
Petr Mrázek 253067c782 Move all the things (YES. Move them.)
Also, implemented some basic modlist logic, to be wired up.
2013-08-17 13:40:51 +02:00

181 lines
3.5 KiB
C++

#pragma once
#include <QtCore>
#include "libutil_config.h"
enum JobStatus
{
Job_NotStarted,
Job_InProgress,
Job_Finished,
Job_Failed
};
class JobList;
class LIBUTIL_EXPORT Job : public QObject
{
Q_OBJECT
protected:
explicit Job(): QObject(0){};
public:
virtual ~Job() {};
signals:
void finish();
void fail();
void progress(qint64 current, qint64 total);
public slots:
virtual void start() = 0;
};
typedef QSharedPointer<Job> JobPtr;
/**
* A list of jobs, to be processed one by one.
*/
class LIBUTIL_EXPORT JobList : public QObject
{
friend class JobListQueue;
Q_OBJECT
public:
JobList() : QObject(0)
{
m_status = Job_NotStarted;
current_job_idx = 0;
}
JobStatus getStatus()
{
return m_status;
}
void add(JobPtr dlable)
{
if(m_status == Job_NotStarted)
m_jobs.append(dlable);
//else there's a bug. TODO: catch the bugs
}
JobPtr getFirstJob()
{
if(m_jobs.size())
return m_jobs[0];
else
return JobPtr();
}
void start()
{
current_job_idx = 0;
auto job = m_jobs[current_job_idx];
connect(job.data(), SIGNAL(progress(qint64,qint64)), SLOT(currentJobProgress(qint64,qint64)));
connect(job.data(), SIGNAL(finish()), SLOT(currentJobFinished()));
connect(job.data(), SIGNAL(fail()), SLOT(currentJobFailed()));
job->start();
emit started();
}
private slots:
void currentJobFinished()
{
if(current_job_idx == m_jobs.size() - 1)
{
m_status = Job_Finished;
emit finished();
}
else
{
current_job_idx++;
auto job = m_jobs[current_job_idx];
connect(job.data(), SIGNAL(progress(qint64,qint64)), SLOT(currentJobProgress(qint64,qint64)));
connect(job.data(), SIGNAL(finish()), SLOT(currentJobFinished()));
connect(job.data(), SIGNAL(fail()), SLOT(currentJobFailed()));
job->start();
}
}
void currentJobFailed()
{
m_status = Job_Failed;
emit failed();
}
void currentJobProgress(qint64 current, qint64 total)
{
if(!total)
return;
int total_jobs = m_jobs.size();
if(!total_jobs)
return;
float job_chunk = 1000.0 / float(total_jobs);
float cur = current;
float tot = total;
float last_chunk = (cur / tot) * job_chunk;
float list_total = job_chunk * current_job_idx + last_chunk;
emit progress(qint64(list_total), 1000LL);
}
private:
QVector<JobPtr> m_jobs;
/// The overall status of this job list
JobStatus m_status;
int current_job_idx;
signals:
void progress(qint64 current, qint64 total);
void started();
void finished();
void failed();
};
typedef QSharedPointer<JobList> JobListPtr;
/**
* A queue of job lists! The job lists fail or finish as units.
*/
class LIBUTIL_EXPORT JobListQueue : public QObject
{
Q_OBJECT
public:
JobListQueue(QObject *p = 0):
QObject(p),
currentIndex(0),
is_running(false){}
void enqueue(JobListPtr job)
{
jobs.enqueue(job);
// finish or fail, we should catch that and start the next one
connect(job.data(),SIGNAL(finished()), SLOT(startNextJob()));
connect(job.data(),SIGNAL(failed()), SLOT(startNextJob()));
if(!is_running)
{
QTimer::singleShot(0, this, SLOT(startNextJob()));
}
}
private slots:
void startNextJob()
{
if (jobs.isEmpty())
{
currentJobList.clear();
currentIndex = 0;
is_running = false;
emit finishedAllJobs();
return;
}
currentJobList = jobs.dequeue();
is_running = true;
currentIndex = 0;
currentJobList->start();
}
signals:
void finishedAllJobs();
private:
JobListPtr currentJobList;
QQueue<JobListPtr> jobs;
unsigned currentIndex;
bool is_running;
};