PrismLauncher/launcher/minecraft/services/SkinDelete.cpp
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

45 lines
1.3 KiB
C++

#include "SkinDelete.h"
#include <QNetworkRequest>
#include <QHttpMultiPart>
#include "Application.h"
SkinDelete::SkinDelete(QObject *parent, QString token)
: Task(parent), m_token(token)
{
}
void SkinDelete::executeTask()
{
QNetworkRequest request(QUrl("https://api.minecraftservices.com/minecraft/profile/skins/active"));
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_token).toLocal8Bit());
QNetworkReply *rep = APPLICATION->network()->deleteResource(request);
m_reply = shared_qobject_ptr<QNetworkReply>(rep);
setStatus(tr("Deleting skin"));
connect(rep, &QNetworkReply::uploadProgress, this, &Task::setProgress);
connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
connect(rep, SIGNAL(finished()), this, SLOT(downloadFinished()));
}
void SkinDelete::downloadError(QNetworkReply::NetworkError error)
{
// error happened during download.
qCritical() << "Network error: " << error;
emitFailed(m_reply->errorString());
}
void SkinDelete::downloadFinished()
{
// if the download failed
if (m_reply->error() != QNetworkReply::NetworkError::NoError)
{
emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
m_reply.reset();
return;
}
emitSucceeded();
}