PrismLauncher/launcher/minecraft/mod/tasks/BasicFolderLoadTask.h
flow c3ceefbafb
refactor+fix: add new tests for Resource models and fix issues
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-20 10:49:23 -03:00

54 lines
1.1 KiB
C++

#pragma once
#include <QDir>
#include <QMap>
#include <QObject>
#include <memory>
#include "minecraft/mod/Resource.h"
#include "tasks/Task.h"
/** Very simple task that just loads a folder's contents directly.
*/
class BasicFolderLoadTask : public Task
{
Q_OBJECT
public:
struct Result {
QMap<QString, Resource::Ptr> resources;
};
using ResultPtr = std::shared_ptr<Result>;
[[nodiscard]] ResultPtr result() const {
return m_result;
}
public:
BasicFolderLoadTask(QDir dir) : Task(nullptr, false), m_dir(dir), m_result(new Result) {}
[[nodiscard]] bool canAbort() const override { return true; }
bool abort() override { m_aborted = true; return true; }
void executeTask() override
{
m_dir.refresh();
for (auto entry : m_dir.entryInfoList()) {
auto resource = new Resource(entry);
m_result->resources.insert(resource->internal_id(), resource);
}
if (m_aborted)
emitAborted();
else
emitSucceeded();
}
private:
QDir m_dir;
ResultPtr m_result;
bool m_aborted = false;
};