PrismLauncher/launcher/minecraft/mod/tasks/LocalResourceParse.cpp
Rachel Powers 0ebf04a021
fix newlines
Co-authored-by: flow <flowlnlnln@gmail.com>
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2022-12-30 10:21:49 -07:00

61 lines
2.4 KiB
C++

// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "LocalResourceParse.h"
#include "LocalDataPackParseTask.h"
#include "LocalModParseTask.h"
#include "LocalResourcePackParseTask.h"
#include "LocalShaderPackParseTask.h"
#include "LocalTexturePackParseTask.h"
#include "LocalWorldSaveParseTask.h"
namespace ResourceUtils {
PackedResourceType identify(QFileInfo file){
if (file.exists() && file.isFile()) {
if (ResourcePackUtils::validate(file)) {
qDebug() << file.fileName() << "is a resource pack";
return PackedResourceType::ResourcePack;
} else if (TexturePackUtils::validate(file)) {
qDebug() << file.fileName() << "is a pre 1.6 texture pack";
return PackedResourceType::TexturePack;
} else if (DataPackUtils::validate(file)) {
qDebug() << file.fileName() << "is a data pack";
return PackedResourceType::DataPack;
} else if (ModUtils::validate(file)) {
qDebug() << file.fileName() << "is a mod";
return PackedResourceType::Mod;
} else if (WorldSaveUtils::validate(file)) {
qDebug() << file.fileName() << "is a world save";
return PackedResourceType::WorldSave;
} else if (ShaderPackUtils::validate(file)) {
qDebug() << file.fileName() << "is a shader pack";
return PackedResourceType::ShaderPack;
} else {
qDebug() << "Can't Identify" << file.fileName() ;
}
} else {
qDebug() << "Can't find" << file.absolutePath();
}
return PackedResourceType::UNKNOWN;
}
}