PrismLauncher/launcher/minecraft/MinecraftUpdate.h
flow 362ecdb583
refactor+fix: use QSharedPointer for shared_qobject_ptr
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-08-04 15:33:51 -03:00

60 lines
1.5 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QList>
#include <QUrl>
#include "net/NetJob.h"
#include "tasks/Task.h"
#include "minecraft/VersionFilterData.h"
#include <quazip/quazip.h>
class MinecraftVersion;
class MinecraftInstance;
// FIXME: This looks very similar to a SequentialTask. Maybe we can reduce code duplications? :^)
class MinecraftUpdate : public Task
{
Q_OBJECT
public:
explicit MinecraftUpdate(MinecraftInstance *inst, QObject *parent = 0);
virtual ~MinecraftUpdate() {};
void executeTask() override;
bool canAbort() const override;
private
slots:
bool abort() override;
void subtaskSucceeded();
void subtaskFailed(QString error);
private:
void next();
private:
MinecraftInstance *m_inst = nullptr;
QList<Task::Ptr> m_tasks;
QString m_preFailure;
int m_currentTask = -1;
bool m_abort = false;
bool m_failed_out_of_order = false;
QString m_fail_reason;
};