PrismLauncher/launcher/minecraft/mod/ShaderPackFolderModel.h
Sefa Eyeoglu 1d468ac35a
chore: reformat
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2023-08-02 18:35:35 +02:00

13 lines
327 B
C++

#pragma once
#include "ResourceFolderModel.h"
class ShaderPackFolderModel : public ResourceFolderModel {
Q_OBJECT
public:
explicit ShaderPackFolderModel(const QString& dir, BaseInstance* instance) : ResourceFolderModel(QDir(dir), instance) {}
virtual QString id() const override { return "shaderpacks"; }
};