PrismLauncher/gui/taskdialog.cpp

106 lines
2.0 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "taskdialog.h"
#include "ui_taskdialog.h"
#include <QKeyEvent>
#include "tasks/Task.h"
TaskDialog::TaskDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::TaskDialog)
{
ui->setupUi(this);
updateSize();
changeProgress(0);
}
TaskDialog::~TaskDialog()
{
delete ui;
}
void TaskDialog::updateSize()
{
resize(QSize(480, minimumSizeHint().height()));
}
void TaskDialog::exec(Task *task)
{
this->task = task;
// Connect signals.
connect(task, SIGNAL(started(Task*)), SLOT(onTaskStarted(Task*)));
connect(task, SIGNAL(ended(Task*)), SLOT(onTaskEnded(Task*)));
connect(task, SIGNAL(statusChanged(const QString&)), SLOT(changeStatus(const QString&)));
connect(task, SIGNAL(progressChanged(int)), SLOT(changeProgress(int)));
task->startTask();
QDialog::exec();
}
Task* TaskDialog::getTask()
{
return task;
}
void TaskDialog::onTaskStarted(Task*)
{
}
void TaskDialog::onTaskEnded(Task*)
{
close();
}
void TaskDialog::changeStatus(const QString &status)
{
ui->statusLabel->setText(status);
updateSize();
}
void TaskDialog::changeProgress(int progress)
{
if (progress < 0)
progress = 0;
else if (progress > 100)
progress = 100;
ui->taskProgressBar->setValue(progress);
}
void TaskDialog::keyPressEvent(QKeyEvent* e)
{
if (e->key() == Qt::Key_Escape)
return;
QDialog::keyPressEvent(e);
}
void TaskDialog::closeEvent(QCloseEvent* e)
{
if (task && task->isRunning())
{
e->ignore();
}
else
{
QDialog::closeEvent(e);
}
}