PrismLauncher/launcher/minecraft/auth/steps/XboxProfileStep.cpp
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

74 lines
2.3 KiB
C++

#include "XboxProfileStep.h"
#include <QNetworkRequest>
#include <QUrlQuery>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
XboxProfileStep::XboxProfileStep(AccountData* data) : AuthStep(data) {
}
XboxProfileStep::~XboxProfileStep() noexcept = default;
QString XboxProfileStep::describe() {
return tr("Fetching Xbox profile.");
}
void XboxProfileStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void XboxProfileStep::perform() {
auto url = QUrl("https://profile.xboxlive.com/users/me/profile/settings");
QUrlQuery q;
q.addQueryItem(
"settings",
"GameDisplayName,AppDisplayName,AppDisplayPicRaw,GameDisplayPicRaw,"
"PublicGamerpic,ShowUserAsAvatar,Gamerscore,Gamertag,ModernGamertag,ModernGamertagSuffix,"
"UniqueModernGamertag,AccountTier,TenureLevel,XboxOneRep,"
"PreferredColor,Location,Bio,Watermarks,"
"RealName,RealNameOverride,IsQuarantined"
);
url.setQuery(q);
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Accept", "application/json");
request.setRawHeader("x-xbl-contract-version", "3");
request.setRawHeader("Authorization", QString("XBL3.0 x=%1;%2").arg(m_data->userToken.extra["uhs"].toString(), m_data->xboxApiToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &XboxProfileStep::onRequestDone);
requestor->get(request);
qDebug() << "Getting Xbox profile...";
}
void XboxProfileStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
if (error != QNetworkReply::NoError) {
qWarning() << "Reply error:" << error;
#ifndef NDEBUG
qDebug() << data;
#endif
finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to retrieve the Xbox profile.")
);
return;
}
#ifndef NDEBUG
qDebug() << "XBox profile: " << data;
#endif
emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox profile"));
}