PrismLauncher/launcher/minecraft/mod/tasks/LocalTexturePackParseTask.h
flow df0f9259c0
refactor: move RP/TP validation to their respective utils
This makes it easier to validate individual resources, and allows the
logic to be used in other places in the future, if we need to.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-20 11:10:26 -03:00

64 lines
1.9 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDebug>
#include <QObject>
#include "minecraft/mod/TexturePack.h"
#include "tasks/Task.h"
namespace TexturePackUtils {
enum class ProcessingLevel { Full, BasicInfoOnly };
bool process(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
void processZIP(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
void processFolder(TexturePack& pack, ProcessingLevel level = ProcessingLevel::Full);
void processPackTXT(TexturePack& pack, QByteArray&& raw_data);
void processPackPNG(TexturePack& pack, QByteArray&& raw_data);
/** Checks whether a file is valid as a texture pack or not. */
bool validate(QFileInfo file);
} // namespace TexturePackUtils
class LocalTexturePackParseTask : public Task {
Q_OBJECT
public:
LocalTexturePackParseTask(int token, TexturePack& rp);
[[nodiscard]] bool canAbort() const override { return true; }
bool abort() override;
void executeTask() override;
[[nodiscard]] int token() const { return m_token; }
private:
int m_token;
TexturePack& m_texture_pack;
bool m_aborted = false;
};