PrismLauncher/logic/MinecraftVersion.h
Petr Mrázek aade36860c Begin the transformation!
Nuke all the things.
2014-06-09 01:38:29 +02:00

81 lines
1.7 KiB
C

/* Copyright 2013 Andrew Okin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "BaseVersion.h"
#include <QStringList>
#include <QSet>
struct MinecraftVersion : public BaseVersion
{
/*!
* Gets the version's timestamp.
* This is primarily used for sorting versions in a list.
*/
qint64 timestamp;
/// The URL that this version will be downloaded from. maybe.
QString download_url;
/// extra features enabled for this Minecraft version. Mostly for compatibility
QSet <QString> features;
/// is this the latest version?
bool is_latest = false;
/// is this a snapshot?
bool is_snapshot = false;
QString m_name;
QString m_descriptor;
bool usesLegacyLauncher()
{
return features.contains("legacy");
}
virtual QString descriptor()
{
return m_descriptor;
}
virtual QString name()
{
return m_name;
}
virtual QString typeString() const
{
if (is_latest && is_snapshot)
{
return QObject::tr("Latest snapshot");
}
else if(is_latest)
{
return QObject::tr("Latest release");
}
else if(is_snapshot)
{
return QObject::tr("Old snapshot");
}
else
{
return QObject::tr("Regular release");
}
}
};