PrismLauncher/launcher/minecraft/mod/tasks/LocalTexturePackParseTask.h
Sefa Eyeoglu 07dcefabcb
feat: add texture pack parsing
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
2022-09-20 10:26:15 +02:00

57 lines
1.5 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDebug>
#include <QObject>
#include "minecraft/mod/TexturePack.h"
#include "tasks/Task.h"
namespace TexturePackUtils {
bool process(TexturePack& pack);
void processZIP(TexturePack& pack);
void processFolder(TexturePack& pack);
void processPackTXT(TexturePack& pack, QByteArray&& raw_data);
void processPackPNG(TexturePack& pack, QByteArray&& raw_data);
} // namespace TexturePackUtils
class LocalTexturePackParseTask : public Task {
Q_OBJECT
public:
LocalTexturePackParseTask(int token, TexturePack& rp);
[[nodiscard]] bool canAbort() const override { return true; }
bool abort() override;
void executeTask() override;
[[nodiscard]] int token() const { return m_token; }
private:
int m_token;
TexturePack& m_resource_pack;
bool m_aborted = false;
};