PrismLauncher/launcher/minecraft/mod/tasks/LocalResourcePackParseTask.h
flow 8a7e117f6b
refactor: move resource pack file parsing utilities to separate namespace
This makes it easier to use that logic in other contexts.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-03 13:37:22 -03:00

57 lines
1.5 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 flowln <flowlnlnln@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDebug>
#include <QObject>
#include "minecraft/mod/ResourcePack.h"
#include "tasks/Task.h"
namespace ResourcePackUtils {
bool process(ResourcePack& pack);
void processZIP(ResourcePack& pack);
void processFolder(ResourcePack& pack);
void processMCMeta(ResourcePack& pack, QByteArray&& raw_data);
void processPackPNG(ResourcePack& pack, QByteArray&& raw_data);
} // namespace ResourcePackUtils
class LocalResourcePackParseTask : public Task {
Q_OBJECT
public:
LocalResourcePackParseTask(int token, ResourcePack& rp);
[[nodiscard]] bool canAbort() const override { return true; }
bool abort() override;
void executeTask() override;
[[nodiscard]] int token() const { return m_token; }
private:
int m_token;
ResourcePack& m_resource_pack;
bool m_aborted = false;
};