PrismLauncher/launcher/ui/InstanceWindow.h
TheKodeToad dea33a3c1d Make selectedPage const 🤦‍♀️
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2023-06-22 13:13:25 +01:00

101 lines
3.1 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include <QSystemTrayIcon>
#include "LaunchController.h"
#include "launch/LaunchTask.h"
#include "ui/pages/BasePageContainer.h"
#include "QObjectPtr.h"
class QPushButton;
class PageContainer;
class InstanceWindow : public QMainWindow, public BasePageContainer
{
Q_OBJECT
public:
explicit InstanceWindow(InstancePtr proc, QWidget *parent = 0);
virtual ~InstanceWindow();
bool selectPage(QString pageId) override;
BasePage* selectedPage() const override;
void refreshContainer() override;
QString instanceId();
// save all settings and changes (prepare for launch)
bool saveAll();
// request closing the window (from a page)
bool requestClose() override;
signals:
void isClosing();
private
slots:
void on_closeButton_clicked();
void on_btnKillMinecraft_clicked();
void on_btnLaunchMinecraftOffline_clicked();
void on_btnLaunchMinecraftDemo_clicked();
void instanceLaunchTaskChanged(shared_qobject_ptr<LaunchTask> proc);
void runningStateChanged(bool running);
void on_instanceStatusChanged(BaseInstance::Status, BaseInstance::Status newStatus);
protected:
void closeEvent(QCloseEvent *) override;
private:
void updateLaunchButtons();
private:
shared_qobject_ptr<LaunchTask> m_proc;
InstancePtr m_instance;
bool m_doNotSave = false;
PageContainer *m_container = nullptr;
QPushButton *m_closeButton = nullptr;
QPushButton *m_killButton = nullptr;
QPushButton *m_launchOfflineButton = nullptr;
QPushButton *m_launchDemoButton = nullptr;
};