PrismLauncher/launcher/ui/pages/modplatform/OptionalModDialog.h
TheKodeToad 479335dfe0
Rewrite optional mod dialog
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2023-08-27 00:50:33 +01:00

40 lines
1.1 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QAbstractListModel>
#include <QDialog>
namespace Ui {
class OptionalModDialog;
}
class OptionalModDialog : public QDialog {
Q_OBJECT
public:
OptionalModDialog(QWidget* parent, const QStringList& mods);
~OptionalModDialog() override;
QStringList getResult();
private:
Ui::OptionalModDialog* ui;
};