PrismLauncher/launcher/ui/pages/global/EnvironmentVariablesPage.h
TheKodeToad 997a3709d4 Custom environment variables UI and implementation
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2023-07-12 19:21:38 +01:00

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1.3 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2023 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <Application.h>
#include "ui/pages/BasePage.h"
#include "ui/widgets/EnvironmentVariables.h"
class EnvironmentVariablesPage : public QWidget, public BasePage {
Q_OBJECT
public:
explicit EnvironmentVariablesPage(QWidget* parent = nullptr);
QString displayName() const override;
QIcon icon() const override;
QString id() const override;
QString helpPage() const override;
bool apply() override;
void retranslate() override;
private:
EnvironmentVariables* variables;
};