PrismLauncher/launcher/ui/dialogs/ModUpdateDialog.h
flow 6e2869834f
feat: add mod update dialog
This subclasses the Review mods dialog to make a "Update review" one.
Also, all the necessary components built until now are put together in a
coherent unity that checks and generates metadata on-the-fly and checks for
mod updates, while giving and receiving feedback to the user.

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:42 -03:00

62 lines
1.6 KiB
C++

#pragma once
#include "BaseInstance.h"
#include "ModDownloadTask.h"
#include "ReviewMessageBox.h"
#include "minecraft/mod/ModFolderModel.h"
#include "modplatform/CheckUpdateTask.h"
class Mod;
class ModrinthCheckUpdate;
class FlameCheckUpdate;
class ModUpdateDialog final : public ReviewMessageBox {
Q_OBJECT
public:
explicit ModUpdateDialog(QWidget* parent,
BaseInstance* instance,
const std::shared_ptr<ModFolderModel>& mod_model,
std::list<Mod>& search_for);
void checkCandidates();
void appendMod(const CheckUpdateTask::UpdatableMod& info);
const std::list<ModDownloadTask*> getTasks();
auto indexDir() const -> QDir { return m_mod_model->indexDir(); }
auto noUpdates() const -> bool { return m_no_updates; };
auto aborted() const -> bool { return m_aborted; };
private:
auto ensureMetadata() -> bool;
private slots:
void onMetadataEnsured(Mod&);
void onMetadataFailed(Mod&);
private:
QWidget* m_parent;
SequentialTask m_check_task;
ModrinthCheckUpdate* m_modrinth_check_task = nullptr;
FlameCheckUpdate* m_flame_check_task = nullptr;
const std::shared_ptr<ModFolderModel>& m_mod_model;
std::list<Mod>& m_candidates;
std::list<Mod> m_modrinth_to_update;
std::list<Mod> m_flame_to_update;
std::list<Mod> m_failed_metadata;
std::list<std::tuple<Mod, QString, QUrl>> m_failed_check_update;
QHash<QString, ModDownloadTask*> m_tasks;
BaseInstance* m_instance;
bool m_no_updates = false;
bool m_aborted = false;
};