PrismLauncher/logic/auth/MojangAccount.cpp
Petr Mrázek ffbc5bb62c Offline mode can be used even when online.
Allow the user to pick a player name for offline mode.
Big auth refactor. Now using session objects instead of the accounts themselves.
Sessions only last for one instance start and hold all the auth and player data.
2014-01-27 03:00:49 +01:00

279 lines
7.2 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MojangAccount.h"
#include "flows/RefreshTask.h"
#include "flows/AuthenticateTask.h"
#include <QUuid>
#include <QJsonObject>
#include <QJsonArray>
#include <QRegExp>
#include <QStringList>
#include <QJsonDocument>
#include <logger/QsLog.h>
MojangAccountPtr MojangAccount::loadFromJson(const QJsonObject &object)
{
// The JSON object must at least have a username for it to be valid.
if (!object.value("username").isString())
{
QLOG_ERROR() << "Can't load Mojang account info from JSON object. Username field is "
"missing or of the wrong type.";
return nullptr;
}
QString username = object.value("username").toString("");
QString clientToken = object.value("clientToken").toString("");
QString accessToken = object.value("accessToken").toString("");
QJsonArray profileArray = object.value("profiles").toArray();
if (profileArray.size() < 1)
{
QLOG_ERROR() << "Can't load Mojang account with username \"" << username
<< "\". No profiles found.";
return nullptr;
}
QList<AccountProfile> profiles;
for (QJsonValue profileVal : profileArray)
{
QJsonObject profileObject = profileVal.toObject();
QString id = profileObject.value("id").toString("");
QString name = profileObject.value("name").toString("");
bool legacy = profileObject.value("legacy").toBool(false);
if (id.isEmpty() || name.isEmpty())
{
QLOG_WARN() << "Unable to load a profile because it was missing an ID or a name.";
continue;
}
profiles.append({id, name, legacy});
}
MojangAccountPtr account(new MojangAccount());
if (object.value("user").isObject())
{
User u;
QJsonObject userStructure = object.value("user").toObject();
u.id = userStructure.value("id").toString();
/*
QJsonObject propMap = userStructure.value("properties").toObject();
for(auto key: propMap.keys())
{
auto values = propMap.operator[](key).toArray();
for(auto value: values)
u.properties.insert(key, value.toString());
}
*/
account->m_user = u;
}
account->m_username = username;
account->m_clientToken = clientToken;
account->m_accessToken = accessToken;
account->m_profiles = profiles;
// Get the currently selected profile.
QString currentProfile = object.value("activeProfile").toString("");
if (!currentProfile.isEmpty())
account->setCurrentProfile(currentProfile);
return account;
}
MojangAccountPtr MojangAccount::createFromUsername(const QString &username)
{
MojangAccountPtr account(new MojangAccount());
account->m_clientToken = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
account->m_username = username;
return account;
}
QJsonObject MojangAccount::saveToJson() const
{
QJsonObject json;
json.insert("username", m_username);
json.insert("clientToken", m_clientToken);
json.insert("accessToken", m_accessToken);
QJsonArray profileArray;
for (AccountProfile profile : m_profiles)
{
QJsonObject profileObj;
profileObj.insert("id", profile.id);
profileObj.insert("name", profile.name);
profileObj.insert("legacy", profile.legacy);
profileArray.append(profileObj);
}
json.insert("profiles", profileArray);
QJsonObject userStructure;
{
userStructure.insert("id", m_user.id);
/*
QJsonObject userAttrs;
for(auto key: m_user.properties.keys())
{
auto array = QJsonArray::fromStringList(m_user.properties.values(key));
userAttrs.insert(key, array);
}
userStructure.insert("properties", userAttrs);
*/
}
json.insert("user", userStructure);
if (m_currentProfile != -1)
json.insert("activeProfile", currentProfile()->id);
return json;
}
bool MojangAccount::setCurrentProfile(const QString &profileId)
{
for (int i = 0; i < m_profiles.length(); i++)
{
if (m_profiles[i].id == profileId)
{
m_currentProfile = i;
return true;
}
}
return false;
}
const AccountProfile *MojangAccount::currentProfile() const
{
if (m_currentProfile == -1)
return nullptr;
return &m_profiles[m_currentProfile];
}
AccountStatus MojangAccount::accountStatus() const
{
if (m_accessToken.isEmpty())
return NotVerified;
else
return Verified;
}
std::shared_ptr<YggdrasilTask> MojangAccount::login(AuthSessionPtr session,
QString password)
{
Q_ASSERT(m_currentTask.get() == nullptr);
// take care of the true offline status
if (accountStatus() == NotVerified && password.isEmpty())
{
if (session)
{
session->status = AuthSession::RequiresPassword;
fillSession(session);
}
return nullptr;
}
if (password.isEmpty())
{
m_currentTask.reset(new RefreshTask(this));
}
else
{
m_currentTask.reset(new AuthenticateTask(this, password));
}
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
return m_currentTask;
}
void MojangAccount::authSucceeded()
{
auto session = m_currentTask->getAssignedSession();
if (session)
{
session->status =
session->wants_online ? AuthSession::PlayableOnline : AuthSession::PlayableOffline;
fillSession(session);
session->auth_server_online = true;
}
m_currentTask.reset();
emit changed();
}
void MojangAccount::authFailed(QString reason)
{
auto session = m_currentTask->getAssignedSession();
// This is emitted when the yggdrasil tasks time out or are cancelled.
// -> we treat the error as no-op
if (reason == "Yggdrasil task cancelled.")
{
if (session)
{
session->status = accountStatus() == Verified ? AuthSession::PlayableOffline
: AuthSession::RequiresPassword;
session->auth_server_online = false;
fillSession(session);
}
}
else
{
m_accessToken = QString();
emit changed();
if (session)
{
session->status = AuthSession::RequiresPassword;
session->auth_server_online = true;
fillSession(session);
}
}
m_currentTask.reset();
}
void MojangAccount::fillSession(AuthSessionPtr session)
{
// the user name. you have to have an user name
session->username = m_username;
// volatile auth token
session->access_token = m_accessToken;
// the semi-permanent client token
session->client_token = m_clientToken;
if (currentProfile())
{
// profile name
session->player_name = currentProfile()->name;
// profile ID
session->uuid = currentProfile()->id;
// 'legacy' or 'mojang', depending on account type
session->user_type = currentProfile()->legacy ? "legacy" : "mojang";
if (!session->access_token.isEmpty())
{
session->session = "token:" + m_accessToken + ":" + m_profiles[m_currentProfile].id;
}
else
{
session->session = "-";
}
}
else
{
session->player_name = "Player";
session->session = "-";
}
session->u = user();
}