PrismLauncher/logic/auth/MojangAccount.h

71 lines
2.0 KiB
C++

/* Copyright 2013 Andrew Okin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QString>
/**
* Object that stores information about a certain Mojang account.
*
* Said information may include things such as that account's username, client token, and access
* token if the user chose to stay logged in.
*/
class MojangAccount : public QObject
{
Q_OBJECT
public:
/**
* Constructs a new MojangAccount with the given username.
* The client token will be generated automatically and the access token will be blank.
*/
explicit MojangAccount(const QString& username, QObject* parent = 0);
/**
* Constructs a new MojangAccount with the given username, client token, and access token.
*/
explicit MojangAccount(const QString& username, const QString& clientToken, const QString& accessToken, QObject* parent = 0);
/**
* This MojangAccount's username. May be an email address if the account is migrated.
*/
QString username() const;
/**
* This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client.
* This is unique for each MojangAccount.
*/
QString clientToken() const;
/**
* This MojangAccount's access token.
* If the user has not chosen to stay logged in, this will be an empty string.
*/
QString accessToken() const;
/**
* Changes this MojangAccount's access token to the given value.
*/
QString setAccessToken(const QString& token);
protected:
QString m_username;
QString m_clientToken;
QString m_accessToken; // Blank if not logged in.
};