PrismLauncher/launcher/ui/dialogs/UpdateAvailableDialog.cpp
Rachel Powers 1f70589deb
feat(updater): tie in part 2, let there be UI!
Signed-off-by: Rachel Powers <508861+Ryex@users.noreply.github.com>
2023-06-26 01:22:33 -07:00

64 lines
2.3 KiB
C++

// SPDX-FileCopyrightText: 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
//
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2023 Rachel Powers <508861+Ryex@users.noreply.github.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "UpdateAvailableDialog.h"
#include <QPushButton>
#include "Application.h"
#include "BuildConfig.h"
#include "Markdown.h"
#include "ui_UpdateAvailableDialog.h"
UpdateAvailableDialog::UpdateAvailableDialog(const QString& currentVersion,
const QString& availableVersion,
const QString& releaseNotes,
QWidget* parent)
: QDialog(parent), ui(new Ui::UpdateAvailableDialog)
{
ui->setupUi(this);
QString launcherName = BuildConfig.LAUNCHER_DISPLAYNAME;
ui->headerLabel->setText(tr("A new version of %1 is available!").arg(launcherName));
ui->versionAvailableLabel->setText(
tr("Version %1 is now available - you have %2 . Would you like to download it now?").arg(availableVersion).arg(currentVersion));
ui->icon->setPixmap(APPLICATION->getThemedIcon("checkupdate").pixmap(64));
auto releaseNotesHtml = markdownToHTML(releaseNotes);
ui->releaseNotes->setHtml(releaseNotesHtml);
ui->releaseNotes->setOpenExternalLinks(true);
connect(ui->skipButton, &QPushButton::clicked, this, [this](){
this->setResult(DialogCode::Skip);
this->close();
});
connect(ui->delayButton, &QPushButton::clicked, this, [this](){
this->setResult(DialogCode::DontInstall);
this->close();
});
connect(ui->installButton, &QPushButton::clicked, this, [this](){
this->setResult(DialogCode::Install);
this->close();
});
}