PrismLauncher/launcher/ui/pages/instance/WorldListPage.h
flow 2d69d63efe
feat(InstancePages): save/load wide bar visibility settings
Signed-off-by: flow <flowlnlnln@gmail.com>
2022-11-19 18:41:31 -03:00

125 lines
3.6 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* PolyMC - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include "minecraft/MinecraftInstance.h"
#include "ui/pages/BasePage.h"
#include <Application.h>
#include <LoggedProcess.h>
#include "settings/Setting.h"
class WorldList;
namespace Ui
{
class WorldListPage;
}
class WorldListPage : public QMainWindow, public BasePage
{
Q_OBJECT
public:
explicit WorldListPage(
BaseInstance *inst,
std::shared_ptr<WorldList> worlds,
QWidget *parent = 0
);
virtual ~WorldListPage();
virtual QString displayName() const override
{
return tr("Worlds");
}
virtual QIcon icon() const override
{
return APPLICATION->getThemedIcon("worlds");
}
virtual QString id() const override
{
return "worlds";
}
virtual QString helpPage() const override
{
return "Worlds";
}
virtual bool shouldDisplay() const override;
void retranslate() override;
virtual void openedImpl() override;
virtual void closedImpl() override;
protected:
bool eventFilter(QObject *obj, QEvent *ev) override;
bool worldListFilter(QKeyEvent *ev);
QMenu * createPopupMenu() override;
protected:
BaseInstance *m_inst;
private:
QModelIndex getSelectedWorld();
bool isWorldSafe(QModelIndex index);
bool worldSafetyNagQuestion(const QString &actionType);
void mceditError();
private:
Ui::WorldListPage *ui;
std::shared_ptr<WorldList> m_worlds;
unique_qobject_ptr<LoggedProcess> m_mceditProcess;
bool m_mceditStarting = false;
std::shared_ptr<Setting> m_wide_bar_setting = nullptr;
private slots:
void on_actionCopy_Seed_triggered();
void on_actionMCEdit_triggered();
void on_actionRemove_triggered();
void on_actionAdd_triggered();
void on_actionCopy_triggered();
void on_actionRename_triggered();
void on_actionRefresh_triggered();
void on_actionView_Folder_triggered();
void on_actionDatapacks_triggered();
void on_actionReset_Icon_triggered();
void worldChanged(const QModelIndex &current, const QModelIndex &previous);
void mceditState(LoggedProcess::State state);
void ShowContextMenu(const QPoint &pos);
};