92aa24ae34
It causes some weird problems and adds refcounting overhead. Signed-off-by: flow <flowlnlnln@gmail.com>
45 lines
913 B
C++
45 lines
913 B
C++
#pragma once
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#include <QDir>
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#include <QMap>
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#include <QObject>
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#include <memory>
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#include "minecraft/mod/Resource.h"
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#include "tasks/Task.h"
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/** Very simple task that just loads a folder's contents directly.
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*/
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class BasicFolderLoadTask : public Task
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{
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Q_OBJECT
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public:
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struct Result {
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QMap<QString, Resource*> resources;
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};
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using ResultPtr = std::shared_ptr<Result>;
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[[nodiscard]] ResultPtr result() const {
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return m_result;
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}
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public:
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BasicFolderLoadTask(QDir dir) : Task(nullptr, false), m_dir(dir), m_result(new Result) {}
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void executeTask() override
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{
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m_dir.refresh();
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for (auto entry : m_dir.entryInfoList()) {
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auto resource = new Resource(entry);
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m_result->resources.insert(resource->internal_id(), resource);
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}
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emitSucceeded();
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}
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private:
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QDir m_dir;
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ResultPtr m_result;
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};
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