PrismLauncher/logic/auth/MojangAccount.cpp
Andrew 928e0d0b15 Implement saving account list to file
Currently it only saves when accounts are added or removed. We'll have
to fix this, but we need signals for when account objects change first.
2013-11-19 12:53:30 -06:00

170 lines
3.7 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MojangAccount.h"
#include <QUuid>
#include <logger/QsLog.h>
MojangAccount::MojangAccount(const QString& username, QObject* parent) :
QObject(parent)
{
// Generate a client token.
m_clientToken = QUuid::createUuid().toString();
m_username = username;
m_currentProfile = -1;
}
MojangAccount::MojangAccount(const QString& username, const QString& clientToken,
const QString& accessToken, QObject* parent) :
QObject(parent)
{
m_username = username;
m_clientToken = clientToken;
m_accessToken = accessToken;
m_currentProfile = -1;
}
MojangAccount::MojangAccount(const MojangAccount& other, QObject* parent)
{
m_username = other.username();
m_clientToken = other.clientToken();
m_accessToken = other.accessToken();
m_profiles = other.m_profiles;
m_currentProfile = other.m_currentProfile;
}
QString MojangAccount::username() const
{
return m_username;
}
QString MojangAccount::clientToken() const
{
return m_clientToken;
}
void MojangAccount::setClientToken(const QString& clientToken)
{
m_clientToken = clientToken;
}
QString MojangAccount::accessToken() const
{
return m_accessToken;
}
void MojangAccount::setAccessToken(const QString& accessToken)
{
m_accessToken = accessToken;
}
const QList<AccountProfile> MojangAccount::profiles() const
{
return m_profiles;
}
const AccountProfile* MojangAccount::currentProfile() const
{
if (m_currentProfile < 0)
return nullptr;
else
return &m_profiles.at(m_currentProfile);
}
bool MojangAccount::setProfile(const QString& profileId)
{
const QList<AccountProfile>& profiles = this->profiles();
for (int i = 0; i < profiles.length(); i++)
{
if (profiles.at(i).id() == profileId)
{
m_currentProfile = i;
return true;
}
}
return false;
}
void MojangAccount::loadProfiles(const ProfileList& profiles)
{
m_profiles.clear();
for (auto profile : profiles)
m_profiles.append(profile);
}
MojangAccountPtr MojangAccount::loadFromJson(const QJsonObject& object)
{
// The JSON object must at least have a username for it to be valid.
if (!object.value("username").isString())
{
QLOG_ERROR() << "Can't load Mojang account info from JSON object. Username field is missing or of the wrong type.";
return nullptr;
}
QString username = object.value("username").toString("");
QString clientToken = object.value("clientToken").toString("");
QString accessToken = object.value("accessToken").toString("");
// TODO: Load profiles?
return MojangAccountPtr(new MojangAccount(username, clientToken, accessToken));
}
QJsonObject MojangAccount::saveToJson()
{
QJsonObject json;
json.insert("username", username());
json.insert("clientToken", clientToken());
json.insert("accessToken", accessToken());
// TODO: Save profiles?
return json;
}
AccountProfile::AccountProfile(const QString& id, const QString& name)
{
m_id = id;
m_name = name;
}
AccountProfile::AccountProfile(const AccountProfile& other)
{
m_id = other.m_id;
m_name = other.m_name;
}
QString AccountProfile::id() const
{
return m_id;
}
QString AccountProfile::name() const
{
return m_name;
}