3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
79 lines
2.3 KiB
C++
79 lines
2.3 KiB
C++
#include "LauncherLoginStep.h"
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#include <QNetworkRequest>
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#include "minecraft/auth/AuthRequest.h"
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#include "minecraft/auth/Parsers.h"
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#include "minecraft/auth/AccountTask.h"
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LauncherLoginStep::LauncherLoginStep(AccountData* data) : AuthStep(data) {
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}
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LauncherLoginStep::~LauncherLoginStep() noexcept = default;
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QString LauncherLoginStep::describe() {
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return tr("Accessing Mojang services.");
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}
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void LauncherLoginStep::perform() {
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auto requestURL = "https://api.minecraftservices.com/launcher/login";
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auto uhs = m_data->mojangservicesToken.extra["uhs"].toString();
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auto xToken = m_data->mojangservicesToken.token;
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QString mc_auth_template = R"XXX(
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{
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"xtoken": "XBL3.0 x=%1;%2",
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"platform": "PC_LAUNCHER"
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}
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)XXX";
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auto requestBody = mc_auth_template.arg(uhs, xToken);
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QNetworkRequest request = QNetworkRequest(QUrl(requestURL));
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request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
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request.setRawHeader("Accept", "application/json");
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AuthRequest *requestor = new AuthRequest(this);
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connect(requestor, &AuthRequest::finished, this, &LauncherLoginStep::onRequestDone);
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requestor->post(request, requestBody.toUtf8());
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qDebug() << "Getting Minecraft access token...";
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}
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void LauncherLoginStep::rehydrate() {
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// TODO: check the token validity
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}
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void LauncherLoginStep::onRequestDone(
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QNetworkReply::NetworkError error,
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QByteArray data,
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QList<QNetworkReply::RawHeaderPair> headers
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) {
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auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
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requestor->deleteLater();
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qDebug() << data;
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if (error != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << error;
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#ifndef NDEBUG
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qDebug() << data;
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#endif
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emit finished(
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AccountTaskState::STATE_FAILED_SOFT,
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tr("Failed to get Minecraft access token: %1").arg(requestor->errorString_)
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);
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return;
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}
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if(!Parsers::parseMojangResponse(data, m_data->yggdrasilToken)) {
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qWarning() << "Could not parse login_with_xbox response...";
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#ifndef NDEBUG
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qDebug() << data;
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#endif
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emit finished(
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AccountTaskState::STATE_FAILED_SOFT,
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tr("Failed to parse the Minecraft access token response.")
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);
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return;
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}
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emit finished(AccountTaskState::STATE_WORKING, tr(""));
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}
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