PrismLauncher/launcher/minecraft/auth/AuthStep.h
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

34 lines
718 B
C++

#pragma once
#include <QObject>
#include <QList>
#include <QNetworkReply>
#include "QObjectPtr.h"
#include "minecraft/auth/AccountData.h"
#include "AccountTask.h"
class AuthStep : public QObject {
Q_OBJECT
public:
using Ptr = shared_qobject_ptr<AuthStep>;
public:
explicit AuthStep(AccountData *data);
virtual ~AuthStep() noexcept;
virtual QString describe() = 0;
public slots:
virtual void perform() = 0;
virtual void rehydrate() = 0;
signals:
void finished(AccountTaskState resultingState, QString message);
void showVerificationUriAndCode(const QUrl &uri, const QString &code, int expiresIn);
void hideVerificationUriAndCode();
protected:
AccountData *m_data;
};