PrismLauncher/launcher/modplatform/modrinth/ModrinthAPI.cpp
flow 0e52112016
feat: add some api calls to modrinth
Calls added:
- Get version from hash
- Get versions from hashes
- Latest version of a project from a hash, loader(s), and game version(s)
- Latest versions of multiple project from hashes, loader(s), and game version(s)

Some of those are not used yet, but may be of use later on, so we have
it if we need it :)

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:41 -03:00

98 lines
3.3 KiB
C++

#include "ModrinthAPI.h"
#include "Application.h"
#include "Json.h"
#include "net/Upload.h"
auto ModrinthAPI::currentVersion(QString hash, QString hash_format, QByteArray* response) -> NetJob::Ptr
{
auto* netJob = new NetJob(QString("Modrinth::GetCurrentVersion"), APPLICATION->network());
netJob->addNetAction(Net::Download::makeByteArray(
QString(BuildConfig.MODRINTH_PROD_URL + "/version_file/%1?algorithm=%2").arg(hash, hash_format), response));
QObject::connect(netJob, &NetJob::finished, [response] { delete response; });
return netJob;
}
auto ModrinthAPI::currentVersions(const QStringList& hashes, QString hash_format, QByteArray* response) -> NetJob::Ptr
{
auto* netJob = new NetJob(QString("Modrinth::GetCurrentVersions"), APPLICATION->network());
QJsonObject body_obj;
Json::writeStringList(body_obj, "hashes", hashes);
Json::writeString(body_obj, "algorithm", hash_format);
QJsonDocument body(body_obj);
auto body_raw = body.toJson();
netJob->addNetAction(Net::Upload::makeByteArray(QString(BuildConfig.MODRINTH_PROD_URL + "/version_files"), response, body_raw));
QObject::connect(netJob, &NetJob::finished, [response] { delete response; });
return netJob;
}
auto ModrinthAPI::latestVersion(QString hash,
QString hash_format,
std::list<Version> mcVersions,
ModLoaderTypes loaders,
QByteArray* response) -> NetJob::Ptr
{
auto* netJob = new NetJob(QString("Modrinth::GetLatestVersion"), APPLICATION->network());
QJsonObject body_obj;
Json::writeStringList(body_obj, "loaders", getModLoaderStrings(loaders));
QStringList game_versions;
for (auto& ver : mcVersions) {
game_versions.append(ver.toString());
}
Json::writeStringList(body_obj, "game_versions", game_versions);
QJsonDocument body(body_obj);
auto body_raw = body.toJson();
netJob->addNetAction(Net::Upload::makeByteArray(
QString(BuildConfig.MODRINTH_PROD_URL + "/version_file/%1/update?algorithm=%2").arg(hash, hash_format), response, body_raw));
QObject::connect(netJob, &NetJob::finished, [response] { delete response; });
return netJob;
}
auto ModrinthAPI::latestVersions(const QStringList& hashes,
QString hash_format,
std::list<Version> mcVersions,
ModLoaderTypes loaders,
QByteArray* response) -> NetJob::Ptr
{
auto* netJob = new NetJob(QString("Modrinth::GetLatestVersions"), APPLICATION->network());
QJsonObject body_obj;
Json::writeStringList(body_obj, "hashes", hashes);
Json::writeString(body_obj, "algorithm", hash_format);
Json::writeStringList(body_obj, "loaders", getModLoaderStrings(loaders));
QStringList game_versions;
for (auto& ver : mcVersions) {
game_versions.append(ver.toString());
}
Json::writeStringList(body_obj, "game_versions", game_versions);
QJsonDocument body(body_obj);
auto body_raw = body.toJson();
netJob->addNetAction(Net::Upload::makeByteArray(
QString(BuildConfig.MODRINTH_PROD_URL + "/version_files/update"), response, body_raw));
QObject::connect(netJob, &NetJob::finished, [response] { delete response; });
return netJob;
}