PrismLauncher/launcher/minecraft/auth/AccountTask.cpp
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

107 lines
3.4 KiB
C++

/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountTask.h"
#include "MinecraftAccount.h"
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QByteArray>
#include <QDebug>
AccountTask::AccountTask(AccountData *data, QObject *parent)
: Task(parent), m_data(data)
{
changeState(AccountTaskState::STATE_CREATED);
}
QString AccountTask::getStateMessage() const
{
switch (m_taskState)
{
case AccountTaskState::STATE_CREATED:
return "Waiting...";
case AccountTaskState::STATE_WORKING:
return tr("Sending request to auth servers...");
case AccountTaskState::STATE_SUCCEEDED:
return tr("Authentication task succeeded.");
case AccountTaskState::STATE_OFFLINE:
return tr("Failed to contact the authentication server.");
case AccountTaskState::STATE_FAILED_SOFT:
return tr("Encountered an error during authentication.");
case AccountTaskState::STATE_FAILED_HARD:
return tr("Failed to authenticate. The session has expired.");
case AccountTaskState::STATE_FAILED_GONE:
return tr("Failed to authenticate. The account no longer exists.");
default:
return tr("...");
}
}
bool AccountTask::changeState(AccountTaskState newState, QString reason)
{
m_taskState = newState;
setStatus(getStateMessage());
switch(newState) {
case AccountTaskState::STATE_CREATED: {
m_data->errorString.clear();
return true;
}
case AccountTaskState::STATE_WORKING: {
m_data->accountState = AccountState::Working;
return true;
}
case AccountTaskState::STATE_SUCCEEDED: {
m_data->accountState = AccountState::Online;
emitSucceeded();
return false;
}
case AccountTaskState::STATE_OFFLINE: {
m_data->errorString = reason;
m_data->accountState = AccountState::Offline;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_SOFT: {
m_data->errorString = reason;
m_data->accountState = AccountState::Errored;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_HARD: {
m_data->errorString = reason;
m_data->accountState = AccountState::Expired;
emitFailed(reason);
return false;
}
case AccountTaskState::STATE_FAILED_GONE: {
m_data->errorString = reason;
m_data->accountState = AccountState::Gone;
emitFailed(reason);
return false;
}
default: {
QString error = tr("Unknown account task state: %1").arg(int(newState));
m_data->accountState = AccountState::Errored;
emitFailed(error);
return false;
}
}
}