PrismLauncher/logic/auth/YggdrasilTask.h
Petr Mrázek 0cb8ff40b2 Finish preliminary offline support
* ProgressProvider now has an abort() call
* Abort button support added to the progress dialog
* YggdrasilTask and MojangAccount adapted to support abort

YggdrasilTask will time out after 10 seconds of no network activity, or when the user pushes the Play Offline button.
In offline mode, all instance update tasks are skipped! This will need further work.
2013-12-08 17:34:45 +01:00

119 lines
3.2 KiB
C++

/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <logic/tasks/Task.h>
#include <QString>
#include <QJsonObject>
#include <QTimer>
#include "logic/auth/MojangAccount.h"
class QNetworkReply;
/**
* A Yggdrasil task is a task that performs an operation on a given mojang account.
*/
class YggdrasilTask : public Task
{
Q_OBJECT
public:
explicit YggdrasilTask(MojangAccount * account, QObject *parent = 0);
/**
* Class describing a Yggdrasil error response.
*/
struct Error
{
QString m_errorMessageShort;
QString m_errorMessageVerbose;
QString m_cause;
};
protected:
/**
* Enum for describing the state of the current task.
* Used by the getStateMessage function to determine what the status message should be.
*/
enum State
{
STATE_SENDING_REQUEST,
STATE_PROCESSING_RESPONSE,
STATE_OTHER,
};
virtual void executeTask();
/**
* Gets the JSON object that will be sent to the authentication server.
* Should be overridden by subclasses.
*/
virtual QJsonObject getRequestContent() const = 0;
/**
* Gets the endpoint to POST to.
* No leading slash.
*/
virtual QString getEndpoint() const = 0;
/**
* Processes the response received from the server.
* If an error occurred, this should emit a failed signal and return false.
* If Yggdrasil gave an error response, it should call setError() first, and then return false.
* Otherwise, it should return true.
* Note: If the response from the server was blank, and the HTTP code was 200, this function is called with
* an empty QJsonObject.
*/
virtual bool processResponse(QJsonObject responseData) = 0;
/**
* Processes an error response received from the server.
* The default implementation will read data from Yggdrasil's standard error response format and set it as this task's Error.
* \returns a QString error message that will be passed to emitFailed.
*/
virtual QString processError(QJsonObject responseData);
/**
* Returns the state message for the given state.
* Used to set the status message for the task.
* Should be overridden by subclasses that want to change messages for a given state.
*/
virtual QString getStateMessage(const State state) const;
protected
slots:
void processReply();
void refreshTimers(qint64, qint64);
void heartbeat();
public
slots:
virtual void abort() override;
protected:
// FIXME: segfault disaster waiting to happen
MojangAccount *m_account = nullptr;
QNetworkReply *m_netReply = nullptr;
std::shared_ptr<Error> m_error;
QTimer timeout_keeper;
QTimer counter;
int count = 0; // num msec since time reset
const int timeout_max = 10000;
const int time_step = 50;
};