100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2023 Tayou <tayou@gmx.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "GameOptionWidgetSlider.h"
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#include "Application.h"
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#include "minecraft/gameoptions/GameOptions.h"
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#include "ui_GameOptionWidgetSlider.h"
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#include <QString>
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#include <QStyledItemDelegate>
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#include <QWidget>
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GameOptionWidgetSlider::GameOptionWidgetSlider(QWidget* parent, std::shared_ptr<GameOption> knownOption)
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: GameOptionWidget(parent), ui(new Ui::GameOptionWidgetSlider)
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{
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ui->setupUi(this);
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ui->resetButton->setMaximumWidth(ui->resetButton->height());
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if (knownOption->type == OptionType::Float) {
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ui->resetButton->setToolTip(QString(tr("Default Value: %1")).arg(knownOption->getDefaultFloat()));
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ui->slider->setMinimum(knownOption->getFloatRange().min * 100);
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ui->slider->setMaximum(knownOption->getFloatRange().max * 100);
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// QLocale((QString)APPLICATION->settings()->get("Language"))
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ui->maxLabel->setText(QString("%1").arg(knownOption->getFloatRange().max));
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ui->minLabel->setText(QString("%1").arg(knownOption->getFloatRange().min));
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connect(ui->slider, QOverload<int>::of(&QSlider::valueChanged), this, [&](int value) { ui->spinBox->setValue(value); });
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connect(ui->spinBox, QOverload<int>::of(&QSpinBox::valueChanged), this, [&](int value) { ui->slider->setValue(value); });
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} else { // Int slider
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ui->resetButton->setToolTip(QString(tr("Default Value: %1")).arg(knownOption->getDefaultInt()));
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ui->slider->setMinimum(knownOption->getIntRange().min);
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ui->slider->setMaximum(knownOption->getIntRange().max);
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ui->maxLabel->setText(QString("%1").arg(knownOption->getIntRange().max));
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ui->minLabel->setText(QString("%1").arg(knownOption->getIntRange().min));
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connect(ui->slider, QOverload<int>::of(&QSlider::valueChanged), this, [&](int value) { ui->spinBox->setValue(value / 100.0f); });
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connect(ui->spinBox, QOverload<int>::of(&QSpinBox::valueChanged), this, [&](int value) { ui->slider->setValue(value * 100.0f); });
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}
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}
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void GameOptionWidgetSlider::setEditorData(GameOptionItem optionItem) {
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switch (optionItem.type) {
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case OptionType::Int: {
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ui->slider->setValue(optionItem.intValue);
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break;
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}
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case OptionType::Float: {
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ui->slider->setValue(optionItem.floatValue * 100);
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break;
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}
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default:
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break;
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}
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}
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GameOptionWidgetSlider::~GameOptionWidgetSlider() {
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destroy(ui);
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}
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void GameOptionWidgetSlider::saveEditorData(GameOptionItem optionItem) {
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switch (optionItem.type) {
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case OptionType::Int: {
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optionItem.intValue = ui->slider->value();
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break;
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}
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case OptionType::Float: {
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optionItem.floatValue = ui->slider->value() / 100.0f;
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break;
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}
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default:
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break;
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}
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}
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QSize GameOptionWidgetSlider::sizeHint() const
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{
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QSize size = GameOptionWidget::sizeHint();
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size.setHeight(size.height() * 2);
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return size;
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}
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