PrismLauncher/launcher/minecraft/auth/flows/AuthFlow.h
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

46 lines
894 B
C++

#pragma once
#include <QObject>
#include <QList>
#include <QVector>
#include <QSet>
#include <QNetworkReply>
#include <QImage>
#include <katabasis/DeviceFlow.h>
#include "minecraft/auth/Yggdrasil.h"
#include "minecraft/auth/AccountData.h"
#include "minecraft/auth/AccountTask.h"
#include "minecraft/auth/AuthStep.h"
class AuthFlow : public AccountTask
{
Q_OBJECT
public:
explicit AuthFlow(AccountData * data, QObject *parent = 0);
Katabasis::Validity validity() {
return m_data->validity_;
};
QString getStateMessage() const override;
void executeTask() override;
signals:
void activityChanged(Katabasis::Activity activity);
private slots:
void stepFinished(AccountTaskState resultingState, QString message);
protected:
void succeed();
void nextStep();
protected:
QList<AuthStep::Ptr> m_steps;
AuthStep::Ptr m_currentStep;
};