91ba4cf75e
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
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// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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//
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// SPDX-License-Identifier: GPL-3.0-only
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/*
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* Prism Launcher - Minecraft Launcher
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* Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "LocalWorldSaveParseTask.h"
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#include "FileSystem.h"
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#include <quazip/quazip.h>
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#include <quazip/quazipdir.h>
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#include <quazip/quazipfile.h>
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#include <QDir>
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#include <QFileInfo>
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namespace WorldSaveUtils {
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bool process(WorldSave& pack, ProcessingLevel level)
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{
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switch (pack.type()) {
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case ResourceType::FOLDER:
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return WorldSaveUtils::processFolder(pack, level);
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case ResourceType::ZIPFILE:
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return WorldSaveUtils::processZIP(pack, level);
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default:
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qWarning() << "Invalid type for world save parse task!";
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return false;
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}
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}
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/// @brief checks a folder structure to see if it contains a level.dat
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/// @param dir the path to check
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/// @param saves used in recursive call if a "saves" dir was found
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/// @return std::tuple of (
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/// bool <found level.dat>,
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/// QString <name of folder containing level.dat>,
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/// bool <saves folder found>
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/// )
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static std::tuple<bool, QString, bool> contains_level_dat(QDir dir, bool saves = false)
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{
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for (auto const& entry : dir.entryInfoList()) {
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if (!entry.isDir()) {
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continue;
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}
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if (!saves && entry.fileName() == "saves") {
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return contains_level_dat(QDir(entry.filePath()), true);
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}
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QFileInfo level_dat(FS::PathCombine(entry.filePath(), "level.dat"));
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if (level_dat.exists() && level_dat.isFile()) {
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return std::make_tuple(true, entry.fileName(), saves);
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}
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}
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return std::make_tuple(false, "", saves);
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}
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bool processFolder(WorldSave& save, ProcessingLevel level)
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{
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Q_ASSERT(save.type() == ResourceType::FOLDER);
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auto [found, save_dir_name, found_saves_dir] = contains_level_dat(QDir(save.fileinfo().filePath()));
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if (!found) {
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return false;
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}
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save.setSaveDirName(save_dir_name);
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if (found_saves_dir) {
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save.setSaveFormat(WorldSaveFormat::MULTI);
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} else {
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save.setSaveFormat(WorldSaveFormat::SINGLE);
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}
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if (level == ProcessingLevel::BasicInfoOnly) {
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return true; // only need basic info already checked
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}
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// reserved for more intensive processing
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return true; // all tests passed
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}
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/// @brief checks a folder structure to see if it contains a level.dat
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/// @param zip the zip file to check
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/// @return std::tuple of (
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/// bool <found level.dat>,
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/// QString <name of folder containing level.dat>,
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/// bool <saves folder found>
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/// )
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static std::tuple<bool, QString, bool> contains_level_dat(QuaZip& zip)
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{
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bool saves = false;
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QuaZipDir zipDir(&zip);
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if (zipDir.exists("/saves")) {
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saves = true;
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zipDir.cd("/saves");
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}
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for (auto const& entry : zipDir.entryList()) {
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zipDir.cd(entry);
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if (zipDir.exists("level.dat")) {
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return std::make_tuple(true, entry, saves);
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}
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zipDir.cd("..");
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}
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return std::make_tuple(false, "", saves);
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}
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bool processZIP(WorldSave& save, ProcessingLevel level)
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{
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Q_ASSERT(save.type() == ResourceType::ZIPFILE);
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QuaZip zip(save.fileinfo().filePath());
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if (!zip.open(QuaZip::mdUnzip))
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return false; // can't open zip file
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auto [found, save_dir_name, found_saves_dir] = contains_level_dat(zip);
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if (save_dir_name.endsWith("/")) {
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save_dir_name.chop(1);
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}
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if (!found) {
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return false;
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}
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save.setSaveDirName(save_dir_name);
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if (found_saves_dir) {
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save.setSaveFormat(WorldSaveFormat::MULTI);
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} else {
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save.setSaveFormat(WorldSaveFormat::SINGLE);
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}
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if (level == ProcessingLevel::BasicInfoOnly) {
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zip.close();
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return true; // only need basic info already checked
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}
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// reserved for more intensive processing
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zip.close();
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return true;
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}
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bool validate(QFileInfo file)
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{
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WorldSave sp{ file };
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return WorldSaveUtils::process(sp, ProcessingLevel::BasicInfoOnly) && sp.valid();
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}
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} // namespace WorldSaveUtils
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LocalWorldSaveParseTask::LocalWorldSaveParseTask(int token, WorldSave& save) : Task(nullptr, false), m_token(token), m_save(save) {}
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bool LocalWorldSaveParseTask::abort()
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{
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m_aborted = true;
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return true;
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}
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void LocalWorldSaveParseTask::executeTask()
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{
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if (!WorldSaveUtils::process(m_save))
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return;
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if (m_aborted)
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emitAborted();
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else
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emitSucceeded();
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}
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