PrismLauncher/api/logic/InstanceCreationTask.cpp
Petr Mrázek e1465f4848 NOISSUE refactor NetAction to be based on Task
Still missing some things, this is part 1.
2017-04-29 02:24:00 +02:00

47 lines
1.5 KiB
C++

#include "InstanceCreationTask.h"
#include "BaseInstanceProvider.h"
#include "settings/INISettingsObject.h"
#include "FileSystem.h"
//FIXME: remove this
#include "minecraft/onesix/OneSixInstance.h"
InstanceCreationTask::InstanceCreationTask(SettingsObjectPtr settings, BaseInstanceProvider* target, BaseVersionPtr version,
const QString& instName, const QString& instIcon, const QString& instGroup)
{
m_globalSettings = settings;
m_target = target;
m_instName = instName;
m_instIcon = instIcon;
m_instGroup = instGroup;
m_version = version;
}
void InstanceCreationTask::executeTask()
{
setStatusText(tr("Creating instance from version %1").arg(m_version->name()));
/*
auto minecraftVersion = std::dynamic_pointer_cast<MinecraftVersion>(m_version);
if(!minecraftVersion)
{
emitFailed(tr("The supplied version is not a Minecraft version."));
return ;
}
*/
QString stagingPath = m_target->getStagedInstancePath();
QDir rootDir(stagingPath);
auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(stagingPath, "instance.cfg"));
instanceSettings->registerSetting("InstanceType", "Legacy");
instanceSettings->set("InstanceType", "OneSix");
InstancePtr inst(new OneSixInstance(m_globalSettings, instanceSettings, stagingPath));
inst->setIntendedVersionId(m_version->descriptor());
inst->setName(m_instName);
inst->setIconKey(m_instIcon);
inst->init();
m_target->commitStagedInstance(stagingPath, stagingPath, m_instName, m_instGroup);
emitSucceeded();
}