PrismLauncher/launcher/modplatform/modrinth/ModrinthAPI.h
Sefa Eyeoglu cab9afa45f
fix: query for Fabric mods if Quilt is in use
Right now we want to include Fabric mods in our searches where possible.
Modrinth allows definining multiple loaders, while Flame only allows a
single value.

As a compromise we ask for Fabric mods only on Flame and for both Fabric
and Quilt mods on Modrinth.
2022-04-16 23:40:10 +02:00

69 lines
2.3 KiB
C++

#pragma once
#include "modplatform/helpers/NetworkModAPI.h"
#include <QDebug>
class ModrinthAPI : public NetworkModAPI {
public:
inline auto getAuthorURL(const QString& name) const -> QString { return "https://modrinth.com/user/" + name; };
private:
inline auto getModSearchURL(SearchArgs& args) const -> QString override
{
if (!validateModLoader(args.mod_loader)) {
qWarning() << "Modrinth only have Forge and Fabric-compatible mods!";
return "";
}
return QString(
"https://api.modrinth.com/v2/search?"
"offset=%1&"
"limit=25&"
"query=%2&"
"index=%3&"
"facets=[[\"categories:%4\"],%5[\"project_type:mod\"]]")
.arg(args.offset)
.arg(args.search)
.arg(args.sorting)
.arg(getModLoaderString(args.mod_loader))
.arg(getGameVersionsArray(args.versions));
};
inline auto getVersionsURL(VersionSearchArgs& args) const -> QString override
{
return QString("https://api.modrinth.com/v2/project/%1/version?"
"game_versions=[%2]"
"loaders=[%3]")
.arg(args.addonId)
.arg(getGameVersionsString(args.mcVersions))
.arg(getModLoaderString(args.loader));
};
auto getGameVersionsArray(std::list<Version> mcVersions) const -> QString
{
QString s;
for(auto& ver : mcVersions){
s += QString("\"versions:%1\",").arg(ver.toString());
}
s.remove(s.length() - 1, 1); //remove last comma
return s.isEmpty() ? QString() : QString("[%1],").arg(s);
}
static auto getModLoaderString(ModLoaderType type) -> const QString
{
if (type == Unspecified)
return "fabric, forge, quilt";
// TODO: remove this once Quilt drops official Fabric support
if (type == Quilt) // NOTE: Most if not all Fabric mods should work *currently*
return "fabric, quilt";
return ModAPI::getModLoaderString(type);
}
inline auto validateModLoader(ModLoaderType modLoader) const -> bool
{
return modLoader == Unspecified || modLoader == Forge || modLoader == Fabric || modLoader == Quilt;
}
};