PrismLauncher/launcher/modplatform/flame/FlameAPI.h
flow 6a18079953
refactor: generalize mod models and APIs to resources
Firstly, this abstract away behavior in the mod download models that can
also be applied to other types of resources into a superclass, allowing
other resource types to be implemented without so much code duplication.

For that, this also generalizes the APIs used (currently, ModrinthAPI
and FlameAPI) to be able to make requests to other types of resources.

It also does a general cleanup of both of those. In particular, this
makes use of std::optional instead of invalid values for errors and,
well, optional values :p

This is a squash of some commits that were becoming too interlaced
together to be cleanly separated.

Signed-off-by: flow <flowlnlnln@gmail.com>
2023-01-13 16:23:00 -03:00

92 lines
3.6 KiB
C++

#pragma once
#include "modplatform/ModIndex.h"
#include "modplatform/helpers/NetworkResourceAPI.h"
class FlameAPI : public NetworkResourceAPI {
public:
auto getModFileChangelog(int modId, int fileId) -> QString;
auto getModDescription(int modId) -> QString;
auto getLatestVersion(VersionSearchArgs&& args) -> ModPlatform::IndexedVersion;
NetJob::Ptr getProjects(QStringList addonIds, QByteArray* response) const override;
NetJob::Ptr matchFingerprints(const QList<uint>& fingerprints, QByteArray* response);
NetJob::Ptr getFiles(const QStringList& fileIds, QByteArray* response) const;
private:
static int getSortFieldInt(QString const& sortString)
{
return sortString == "Featured" ? 1
: sortString == "Popularity" ? 2
: sortString == "LastUpdated" ? 3
: sortString == "Name" ? 4
: sortString == "Author" ? 5
: sortString == "TotalDownloads" ? 6
: sortString == "Category" ? 7
: sortString == "GameVersion" ? 8
: 1;
}
static int getClassId(ModPlatform::ResourceType type)
{
switch (type) {
default:
case ModPlatform::ResourceType::MOD:
return 6;
}
}
static int getMappedModLoader(ModLoaderTypes loaders)
{
// https://docs.curseforge.com/?http#tocS_ModLoaderType
if (loaders & Forge)
return 1;
if (loaders & Fabric)
return 4;
// TODO: remove this once Quilt drops official Fabric support
if (loaders & Quilt) // NOTE: Most if not all Fabric mods should work *currently*
return 4; // Quilt would probably be 5
return 0;
}
private:
[[nodiscard]] std::optional<QString> getSearchURL(SearchArgs const& args) const override
{
auto gameVersionStr = args.versions.has_value() ? QString("gameVersion=%1").arg(args.versions.value().front().toString()) : QString();
QStringList get_arguments;
get_arguments.append(QString("classId=%1").arg(getClassId(args.type)));
get_arguments.append(QString("index=%1").arg(args.offset));
get_arguments.append("pageSize=25");
if (args.search.has_value())
get_arguments.append(QString("searchFilter=%1").arg(args.search.value()));
if (args.sorting.has_value())
get_arguments.append(QString("sortField=%1").arg(getSortFieldInt(args.sorting.value())));
get_arguments.append("sortOrder=desc");
if (args.loaders.has_value())
get_arguments.append(QString("modLoaderType=%1").arg(getMappedModLoader(args.loaders.value())));
get_arguments.append(gameVersionStr);
return "https://api.curseforge.com/v1/mods/search?gameId=432&" + get_arguments.join('&');
};
[[nodiscard]] std::optional<QString> getInfoURL(QString const& id) const override
{
return QString("https://api.curseforge.com/v1/mods/%1").arg(id);
};
[[nodiscard]] std::optional<QString> getVersionsURL(VersionSearchArgs const& args) const override
{
QString url{QString("https://api.curseforge.com/v1/mods/%1/files?pageSize=10000&").arg(args.addonId)};
QStringList get_parameters;
if (args.mcVersions.has_value())
get_parameters.append(QString("gameVersion=%1").arg(args.mcVersions.value().front().toString()));
if (args.loaders.has_value())
get_parameters.append(QString("modLoaderType=%1").arg(getMappedModLoader(args.loaders.value())));
return url + get_parameters.join('&');
};
};