PrismLauncher/launcher/KonamiCode.h

18 lines
230 B
C++

#pragma once
#include <QKeyEvent>
class KonamiCode : public QObject
{
Q_OBJECT
public:
KonamiCode(QObject *parent = 0);
void input(QEvent *event);
signals:
void triggered();
private:
int m_progress = 0;
};