PrismLauncher/launcher/InstanceCopyTask.cpp
2022-02-21 22:59:07 +01:00

60 lines
1.9 KiB
C++

#include "InstanceCopyTask.h"
#include "settings/INISettingsObject.h"
#include "FileSystem.h"
#include "NullInstance.h"
#include "pathmatcher/RegexpMatcher.h"
#include <QtConcurrentRun>
InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, bool copySaves, bool keepPlaytime)
{
m_origInstance = origInstance;
m_keepPlaytime = keepPlaytime;
if(!copySaves)
{
// FIXME: get this from the original instance type...
auto matcherReal = new RegexpMatcher("[.]?minecraft/saves");
matcherReal->caseSensitive(false);
m_matcher.reset(matcherReal);
}
}
void InstanceCopyTask::executeTask()
{
setStatus(tr("Copying instance %1").arg(m_origInstance->name()));
FS::copy folderCopy(m_origInstance->instanceRoot(), m_stagingPath);
folderCopy.followSymlinks(false).blacklist(m_matcher.get());
m_copyFuture = QtConcurrent::run(QThreadPool::globalInstance(), folderCopy);
connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::finished, this, &InstanceCopyTask::copyFinished);
connect(&m_copyFutureWatcher, &QFutureWatcher<bool>::canceled, this, &InstanceCopyTask::copyAborted);
m_copyFutureWatcher.setFuture(m_copyFuture);
}
void InstanceCopyTask::copyFinished()
{
auto successful = m_copyFuture.result();
if(!successful)
{
emitFailed(tr("Instance folder copy failed."));
return;
}
// FIXME: shouldn't this be able to report errors?
auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
InstancePtr inst(new NullInstance(m_globalSettings, instanceSettings, m_stagingPath));
inst->setName(m_instName);
inst->setIconKey(m_instIcon);
if(!m_keepPlaytime) {
inst->resetTimePlayed();
}
emitSucceeded();
}
void InstanceCopyTask::copyAborted()
{
emitFailed(tr("Instance folder copy has been aborted."));
return;
}