PrismLauncher/launcher/InstanceTask.h
flow 6131346e2f
refactor: change the way instance names are handled
While working on pack updating, instance naming always gets in the way,
since we need both way of respecting the user's name choice, and a
standarized way of getting the original pack name / version.

This tries to circunvent such problems by abstracting away the naming
schema into it's own struct, holding both the original name / version,
and the user-defined name, so that everyone can be happy and world peace
can be achieved! (at least that's what i'd hope :c).

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-09-20 18:36:08 -03:00

54 lines
1.4 KiB
C++

#pragma once
#include "settings/SettingsObject.h"
#include "tasks/Task.h"
struct InstanceName {
public:
InstanceName() = default;
InstanceName(QString name, QString version) : m_original_name(std::move(name)), m_original_version(std::move(version)) {}
[[nodiscard]] QString modifiedName() const;
[[nodiscard]] QString originalName() const;
[[nodiscard]] QString name() const;
[[nodiscard]] QString version() const;
void setName(QString name) { m_modified_name = name; }
void setName(InstanceName& other);
protected:
QString m_original_name;
QString m_original_version;
QString m_modified_name;
};
class InstanceTask : public Task, public InstanceName {
Q_OBJECT
public:
InstanceTask();
~InstanceTask() override = default;
void setParentSettings(SettingsObjectPtr settings) { m_globalSettings = settings; }
void setStagingPath(const QString& stagingPath) { m_stagingPath = stagingPath; }
void setIcon(const QString& icon) { m_instIcon = icon; }
void setGroup(const QString& group) { m_instGroup = group; }
QString group() const { return m_instGroup; }
bool shouldOverride() const { return m_override_existing; }
protected:
void setOverride(bool override) { m_override_existing = override; }
protected: /* data */
SettingsObjectPtr m_globalSettings;
QString m_instIcon;
QString m_instGroup;
QString m_stagingPath;
bool m_override_existing = false;
};