PrismLauncher/launcher/minecraft/services/SkinUpload.cpp
Petr Mrázek 3c46d8a412 GH-4071 Heavily refactor and rearchitect account system
This makes the account system much more modular
and makes it treat errors as something recoverable,
unless they come directly from the MSA refresh token
becoming invalid.
2021-12-04 01:18:05 +01:00

69 lines
2.2 KiB
C++

#include "SkinUpload.h"
#include <QNetworkRequest>
#include <QHttpMultiPart>
#include "Application.h"
QByteArray getVariant(SkinUpload::Model model) {
switch (model) {
default:
qDebug() << "Unknown skin type!";
case SkinUpload::STEVE:
return "CLASSIC";
case SkinUpload::ALEX:
return "SLIM";
}
}
SkinUpload::SkinUpload(QObject *parent, QString token, QByteArray skin, SkinUpload::Model model)
: Task(parent), m_model(model), m_skin(skin), m_token(token)
{
}
void SkinUpload::executeTask()
{
QNetworkRequest request(QUrl("https://api.minecraftservices.com/minecraft/profile/skins"));
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_token).toLocal8Bit());
QHttpMultiPart *multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
QHttpPart skin;
skin.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/png"));
skin.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"file\"; filename=\"skin.png\""));
skin.setBody(m_skin);
QHttpPart model;
model.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"variant\""));
model.setBody(getVariant(m_model));
multiPart->append(skin);
multiPart->append(model);
QNetworkReply *rep = APPLICATION->network()->post(request, multiPart);
m_reply = shared_qobject_ptr<QNetworkReply>(rep);
setStatus(tr("Uploading skin"));
connect(rep, &QNetworkReply::uploadProgress, this, &Task::setProgress);
connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
connect(rep, SIGNAL(finished()), this, SLOT(downloadFinished()));
}
void SkinUpload::downloadError(QNetworkReply::NetworkError error)
{
// error happened during download.
qCritical() << "Network error: " << error;
emitFailed(m_reply->errorString());
}
void SkinUpload::downloadFinished()
{
// if the download failed
if (m_reply->error() != QNetworkReply::NetworkError::NoError)
{
emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
m_reply.reset();
return;
}
emitSucceeded();
}