PrismLauncher/launcher/modplatform/CheckUpdateTask.h
flow 4e6978ff6f
feat: improve metadata gen. networking and performance
This makes the metadata generation code a lot messier and harder to use,
but there's not really much else that can be done about it while
preserving all it's capabilities :(

At least we now have speed

Signed-off-by: flow <flowlnlnln@gmail.com>
2022-07-17 11:33:43 -03:00

52 lines
1.5 KiB
C++

#pragma once
#include "minecraft/mod/Mod.h"
#include "modplatform/ModAPI.h"
#include "modplatform/ModIndex.h"
#include "tasks/Task.h"
class ModDownloadTask;
class ModFolderModel;
class CheckUpdateTask : public Task {
Q_OBJECT
public:
CheckUpdateTask(std::list<Mod>& mods, std::list<Version>& mcVersions, ModAPI::ModLoaderTypes loaders, std::shared_ptr<ModFolderModel> mods_folder)
: Task(nullptr), m_mods(mods), m_game_versions(mcVersions), m_loaders(loaders), m_mods_folder(mods_folder) {};
struct UpdatableMod {
QString name;
QString old_hash;
QString old_version;
QString new_version;
QString changelog;
ModPlatform::Provider provider;
ModDownloadTask* download;
public:
UpdatableMod(QString name, QString old_h, QString old_v, QString new_v, QString changelog, ModPlatform::Provider p, ModDownloadTask* t)
: name(name), old_hash(old_h), old_version(old_v), new_version(new_v), changelog(changelog), provider(p), download(t)
{}
};
auto getUpdatable() -> std::vector<UpdatableMod>&& { return std::move(m_updatable); }
public slots:
bool abort() override = 0;
protected slots:
void executeTask() override = 0;
signals:
void checkFailed(Mod failed, QString reason, QUrl recover_url = {});
protected:
std::list<Mod>& m_mods;
std::list<Version>& m_game_versions;
ModAPI::ModLoaderTypes m_loaders;
std::shared_ptr<ModFolderModel> m_mods_folder;
std::vector<UpdatableMod> m_updatable;
};