PrismLauncher/api/logic/minecraft/auth/MojangAccount.cpp
Petr Mrázek 035bdc7576 GH-1524 Regenerate Minecraft client token when the auth token is invalid
This makes the case where users copy MultiMC to other machines
easier to handle. It doesn't require manual intervention and the tokens
do not go in a desync loop.
2016-11-30 00:19:27 +01:00

307 lines
7.7 KiB
C++

/* Copyright 2013-2015 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MojangAccount.h"
#include "flows/RefreshTask.h"
#include "flows/AuthenticateTask.h"
#include <QUuid>
#include <QJsonObject>
#include <QJsonArray>
#include <QRegExp>
#include <QStringList>
#include <QJsonDocument>
#include <QDebug>
MojangAccountPtr MojangAccount::loadFromJson(const QJsonObject &object)
{
// The JSON object must at least have a username for it to be valid.
if (!object.value("username").isString())
{
qCritical() << "Can't load Mojang account info from JSON object. Username field is "
"missing or of the wrong type.";
return nullptr;
}
QString username = object.value("username").toString("");
QString clientToken = object.value("clientToken").toString("");
QString accessToken = object.value("accessToken").toString("");
QJsonArray profileArray = object.value("profiles").toArray();
if (profileArray.size() < 1)
{
qCritical() << "Can't load Mojang account with username \"" << username
<< "\". No profiles found.";
return nullptr;
}
QList<AccountProfile> profiles;
for (QJsonValue profileVal : profileArray)
{
QJsonObject profileObject = profileVal.toObject();
QString id = profileObject.value("id").toString("");
QString name = profileObject.value("name").toString("");
bool legacy = profileObject.value("legacy").toBool(false);
if (id.isEmpty() || name.isEmpty())
{
qWarning() << "Unable to load a profile because it was missing an ID or a name.";
continue;
}
profiles.append({id, name, legacy});
}
MojangAccountPtr account(new MojangAccount());
if (object.value("user").isObject())
{
User u;
QJsonObject userStructure = object.value("user").toObject();
u.id = userStructure.value("id").toString();
/*
QJsonObject propMap = userStructure.value("properties").toObject();
for(auto key: propMap.keys())
{
auto values = propMap.operator[](key).toArray();
for(auto value: values)
u.properties.insert(key, value.toString());
}
*/
account->m_user = u;
}
account->m_username = username;
account->m_clientToken = clientToken;
account->m_accessToken = accessToken;
account->m_profiles = profiles;
// Get the currently selected profile.
QString currentProfile = object.value("activeProfile").toString("");
if (!currentProfile.isEmpty())
account->setCurrentProfile(currentProfile);
return account;
}
MojangAccountPtr MojangAccount::createFromUsername(const QString &username)
{
MojangAccountPtr account(new MojangAccount());
account->m_clientToken = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
account->m_username = username;
return account;
}
QJsonObject MojangAccount::saveToJson() const
{
QJsonObject json;
json.insert("username", m_username);
json.insert("clientToken", m_clientToken);
json.insert("accessToken", m_accessToken);
QJsonArray profileArray;
for (AccountProfile profile : m_profiles)
{
QJsonObject profileObj;
profileObj.insert("id", profile.id);
profileObj.insert("name", profile.name);
profileObj.insert("legacy", profile.legacy);
profileArray.append(profileObj);
}
json.insert("profiles", profileArray);
QJsonObject userStructure;
{
userStructure.insert("id", m_user.id);
/*
QJsonObject userAttrs;
for(auto key: m_user.properties.keys())
{
auto array = QJsonArray::fromStringList(m_user.properties.values(key));
userAttrs.insert(key, array);
}
userStructure.insert("properties", userAttrs);
*/
}
json.insert("user", userStructure);
if (m_currentProfile != -1)
json.insert("activeProfile", currentProfile()->id);
return json;
}
bool MojangAccount::setCurrentProfile(const QString &profileId)
{
for (int i = 0; i < m_profiles.length(); i++)
{
if (m_profiles[i].id == profileId)
{
m_currentProfile = i;
return true;
}
}
return false;
}
const AccountProfile *MojangAccount::currentProfile() const
{
if (m_currentProfile == -1)
return nullptr;
return &m_profiles[m_currentProfile];
}
AccountStatus MojangAccount::accountStatus() const
{
if (m_accessToken.isEmpty())
return NotVerified;
else
return Verified;
}
std::shared_ptr<YggdrasilTask> MojangAccount::login(AuthSessionPtr session,
QString password)
{
Q_ASSERT(m_currentTask.get() == nullptr);
// take care of the true offline status
if (accountStatus() == NotVerified && password.isEmpty())
{
if (session)
{
session->status = AuthSession::RequiresPassword;
fillSession(session);
}
return nullptr;
}
if (password.isEmpty())
{
m_currentTask.reset(new RefreshTask(this));
}
else
{
m_currentTask.reset(new AuthenticateTask(this, password));
}
m_currentTask->assignSession(session);
connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
return m_currentTask;
}
void MojangAccount::authSucceeded()
{
auto session = m_currentTask->getAssignedSession();
if (session)
{
session->status =
session->wants_online ? AuthSession::PlayableOnline : AuthSession::PlayableOffline;
fillSession(session);
session->auth_server_online = true;
}
m_currentTask.reset();
emit changed();
}
void MojangAccount::authFailed(QString reason)
{
auto session = m_currentTask->getAssignedSession();
// This is emitted when the yggdrasil tasks time out or are cancelled.
// -> we treat the error as no-op
if (m_currentTask->state() == YggdrasilTask::STATE_FAILED_SOFT)
{
if (session)
{
session->status = accountStatus() == Verified ? AuthSession::PlayableOffline
: AuthSession::RequiresPassword;
session->auth_server_online = false;
fillSession(session);
}
}
else
{
m_accessToken = QString();
emit changed();
if (session)
{
session->status = AuthSession::RequiresPassword;
session->auth_server_online = true;
fillSession(session);
}
}
m_currentTask.reset();
}
void MojangAccount::fillSession(AuthSessionPtr session)
{
// the user name. you have to have an user name
session->username = m_username;
// volatile auth token
session->access_token = m_accessToken;
// the semi-permanent client token
session->client_token = m_clientToken;
if (currentProfile())
{
// profile name
session->player_name = currentProfile()->name;
// profile ID
session->uuid = currentProfile()->id;
// 'legacy' or 'mojang', depending on account type
session->user_type = currentProfile()->legacy ? "legacy" : "mojang";
if (!session->access_token.isEmpty())
{
session->session = "token:" + m_accessToken + ":" + m_profiles[m_currentProfile].id;
}
else
{
session->session = "-";
}
}
else
{
session->player_name = "Player";
session->session = "-";
}
session->u = user();
session->m_accountPtr = shared_from_this();
}
void MojangAccount::decrementUses()
{
Usable::decrementUses();
if(!isInUse())
{
emit changed();
qWarning() << "Account" << m_username << "is no longer in use.";
}
}
void MojangAccount::incrementUses()
{
bool wasInUse = isInUse();
Usable::incrementUses();
if(!wasInUse)
{
emit changed();
qWarning() << "Account" << m_username << "is now in use.";
}
}
void MojangAccount::invalidateClientToken()
{
m_clientToken = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
emit changed();
}