PrismLauncher/launcher/ui/pages/modplatform/flame/FlameResourceModels.cpp
TheKodeToad 94c1cd6bcf
CurseForge shader downloading
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2023-09-04 14:15:37 +01:00

148 lines
5.0 KiB
C++

// SPDX-FileCopyrightText: 2023 flowln <flowlnlnln@gmail.com>
//
// SPDX-License-Identifier: GPL-3.0-only
#include "FlameResourceModels.h"
#include "Json.h"
#include "modplatform/flame/FlameAPI.h"
#include "modplatform/flame/FlameModIndex.h"
namespace ResourceDownload {
FlameModModel::FlameModModel(BaseInstance& base) : ModModel(base, new FlameAPI) {}
void FlameModModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadIndexedPack(m, obj);
}
// We already deal with the URLs when initializing the pack, due to the API response's structure
void FlameModModel::loadExtraPackInfo(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadBody(m, obj);
}
void FlameModModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
{
FlameMod::loadIndexedPackVersions(m, arr, APPLICATION->network(), &m_base_instance);
}
auto FlameModModel::loadDependencyVersions(const ModPlatform::Dependency& m, QJsonArray& arr) -> ModPlatform::IndexedVersion
{
return FlameMod::loadDependencyVersions(m, arr, &m_base_instance);
}
auto FlameModModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
{
return Json::ensureArray(obj.object(), "data");
}
FlameResourcePackModel::FlameResourcePackModel(const BaseInstance& base) : ResourcePackResourceModel(base, new FlameAPI) {}
void FlameResourcePackModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadIndexedPack(m, obj);
}
// We already deal with the URLs when initializing the pack, due to the API response's structure
void FlameResourcePackModel::loadExtraPackInfo(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadBody(m, obj);
}
void FlameResourcePackModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
{
FlameMod::loadIndexedPackVersions(m, arr, APPLICATION->network(), &m_base_instance);
}
auto FlameResourcePackModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
{
return Json::ensureArray(obj.object(), "data");
}
FlameTexturePackModel::FlameTexturePackModel(const BaseInstance& base) : TexturePackResourceModel(base, new FlameAPI) {}
void FlameTexturePackModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadIndexedPack(m, obj);
}
// We already deal with the URLs when initializing the pack, due to the API response's structure
void FlameTexturePackModel::loadExtraPackInfo(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadBody(m, obj);
}
void FlameTexturePackModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
{
FlameMod::loadIndexedPackVersions(m, arr, APPLICATION->network(), &m_base_instance);
QVector<ModPlatform::IndexedVersion> filtered_versions(m.versions.size());
// FIXME: Client-side version filtering. This won't take into account any user-selected filtering.
for (auto const& version : m.versions) {
auto const& mc_versions = version.mcVersion;
if (std::any_of(mc_versions.constBegin(), mc_versions.constEnd(),
[this](auto const& mc_version) { return Version(mc_version) <= maximumTexturePackVersion(); }))
filtered_versions.push_back(version);
}
m.versions = filtered_versions;
}
ResourceAPI::SearchArgs FlameTexturePackModel::createSearchArguments()
{
auto args = TexturePackResourceModel::createSearchArguments();
auto profile = static_cast<const MinecraftInstance&>(m_base_instance).getPackProfile();
QString instance_minecraft_version = profile->getComponentVersion("net.minecraft");
// Bypass the texture pack logic, because we can't do multiple versions in the API query
args.versions = { instance_minecraft_version };
return args;
}
ResourceAPI::VersionSearchArgs FlameTexturePackModel::createVersionsArguments(QModelIndex& entry)
{
auto args = TexturePackResourceModel::createVersionsArguments(entry);
// Bypass the texture pack logic, because we can't do multiple versions in the API query
args.mcVersions = {};
return args;
}
auto FlameTexturePackModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
{
return Json::ensureArray(obj.object(), "data");
}
FlameShaderPackModel::FlameShaderPackModel(const BaseInstance& base) : ShaderPackResourceModel(base, new FlameAPI) {}
void FlameShaderPackModel::loadIndexedPack(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadIndexedPack(m, obj);
}
// We already deal with the URLs when initializing the pack, due to the API response's structure
void FlameShaderPackModel::loadExtraPackInfo(ModPlatform::IndexedPack& m, QJsonObject& obj)
{
FlameMod::loadBody(m, obj);
}
void FlameShaderPackModel::loadIndexedPackVersions(ModPlatform::IndexedPack& m, QJsonArray& arr)
{
FlameMod::loadIndexedPackVersions(m, arr, APPLICATION->network(), &m_base_instance);
}
auto FlameShaderPackModel::documentToArray(QJsonDocument& obj) const -> QJsonArray
{
return Json::ensureArray(obj.object(), "data");
}
} // namespace ResourceDownload